Author Topic: High render quality project - Sounds good? Sign up here  (Read 2983 times)

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Offline Riven

  • 28
High render quality project - Sounds good? Sign up here
I recommend looking at the Orion bump map thread first to see what we are aiming for.

We would need bump mappers, texturers and eventually moddelers. Could work out good. If we got hosted then everyone on the team could have access to the latest versions of the high detail models for their renders. Then when we have a large number done we can release them to everyone. Don't need to worry about web design, thats my specialty.

If you want to join then leave your name and contact details (email and or msn messenger details) in this thread and i'll get back to you on what is happening.

You can contact me on [email protected]

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
High render quality project - Sounds good? Sign up here
Job: Bump Map
Format: Lightwave

Contact info:
ICQ: 102628858
E-mail: [email protected]
[email protected]
Returned from the dead.

 
High render quality project - Sounds good? Sign up here
Job: Whatever
Format: Lightwave, Truespace

Contact Info:
e-mail: [email protected]
AIM: Starfury2265

Warning:  I'm volunteering to do whatever, but I'm (barely) learning Lightwave, and I can't model in Truespace... so, it may take me a while to get some things back, but I have a fair amount of time I can put into it.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
High render quality project - Sounds good? Sign up here
Uh... you mean "bump mapping" as in the process that takes all of ten minutes for a really complicated ship? Really, all you have to do is copy the color info into the bump channel for FS ships, and you've got it bump-mapped as accurately to the naked eye as it ever could be.

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
High render quality project - Sounds good? Sign up here
Well, seeing as you will have access to the ITHOV space, I hope, Your welcome to use part of it until you have your own space.  Oh, and Riven, give me an email, There's a few details on the site I'd like changed.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
High render quality project - Sounds good? Sign up here
Job: Modeling, Bump maping, Whatever
Format: Any (primarily MAX though)

Contact Information:
e-mail:[email protected]
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Riven

  • 28
High render quality project - Sounds good? Sign up here
Quote
Uh... you mean "bump mapping" as in the process that takes all of ten minutes for a really complicated ship? Really, all you have to do is copy the color info into the bump channel for FS ships, and you've got it bump-mapped as accurately to the naked eye as it ever could be.


Yeah, sure Shrike9, i did just that but it looks a mess. The bump map is greyscaled and the lighter the grey the higher the bump, so the dark "runs" on the highest panel on an orion are very low while the panel, being a mottled blue and purple colour are up and down all over the place.

I'm talking about making top quality bump maps that will give the best results. So hey, if you dont like the project Shrike9 then you won't want the finished models will you?

Thanks to everyone who has volunteered, I'll get a site organised, make a jobs list, and email you all.

 

Offline RandomTiger

  • Senior Member
  • 211
High render quality project - Sounds good? Sign up here
Great project! I would like someone from it to contact me and talk about this. I've just cracked off another DX8 bug bringing it closer to completion and it would be well worth considering code implications in this project.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
High render quality project - Sounds good? Sign up here
Quote
Originally posted by RandomTiger
Great project! I would like someone from it to contact me and talk about this. I've just cracked off another DX8 bug bringing it closer to completion and it would be well worth considering code implications in this project.



I added you to my contact list in ICQ.
I am on invisible;)
So talk away:D
[email protected]
Returned from the dead.