if DX8 has been merged I will need to re work glow mapping, but fortunately I know exactly what I need to do, and it should make rendering quite fast
in fact I am going to try and see if I can't get it to work before I leave for work
hmm... I'm going to have to make a fairly minor change to a farly large amount of code, I have to add an int the the texture cacheing code for texture stage, I remember messing around with this type of code before and I remember it not likeing being changed with the fourty seven billion layers of indirection and defines
eh, hell with that, I'll just hack it in with a global
um... were is all the rest of the code?
none of the glow map loading code is there nothing in any of the poly model structs, I hope this isn't a revert back to a few months ago.
*goes to see if beam code is still safe*
...it's not there
all code changes for the last... (guessing)six months... are gone
am I going to have to copy over all my changes by hand?
I don't think I can remember all the little things that have been done
I'm getting a bunch of linker errors, bizar linker errors saying that it can't find stuff that it should (in places that it shouldn't care about often), dbugfile_print_counter in GrD3D.obj, Cmdline_mod in CfileSystem.obj

maybe I checked out the wrong revision
lets hope so.