Hokey dokey, now according to the programmers the turret code is a bit of a nightmare, but is there any chance of stopping turrets firing through their own ship's hull?
Hold on a sec - hands who was thinking about telling me to adjust the FOVs? Right, go and sit in the corner.
With the idiot-proofing in place, let me continue. I have, for example, a turret with a bit chunk of hull sticking up next to it. I'd like it to have a 180 field of fire, but then it fires through the hull, which is a small but very annoying bug. Giving it a FOV which avoids the hull looks equally stupid since it's something like 30 degrees. Can the code be jigged to make turret fire impact the firing ship's own hull in these cases, or better yet not fire at all when the line of sight intersects the parent's hull?