Poll

Would simulated speach be a useful feature in fs2_open?

Yes
32 (91.4%)
No
3 (8.6%)

Total Members Voted: 34

Voting closed: June 10, 2003, 03:06:54 am

Author Topic: Would simulated speach be a useful feature in fs2_open  (Read 7192 times)

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Offline RandomTiger

  • Senior Member
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Would simulated speach be a useful feature in fs2_open
For reading briefings, ingame text, whatever when theres no voice acting for a piece of text.

I've been looking at SAPI 5.1 and I think I could easily incorperate a speach system, not the most human sounding stuff though.

 
Would simulated speach be a useful feature in fs2_open
It could be useful for some missions where you may be stranded far away from any concievable transmitter, or can't recieve briefings. Maybe if you made it sound a little like something from a futuristic Mission: Impossible.......

 
Would simulated speach be a useful feature in fs2_open
this soudns fantastic, since it would be lot's easier for campaigns to have at least partial voice.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline KARMA

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Would simulated speach be a useful feature in fs2_open
really excellent idea
i want HAL 9000 on my fighter! ;7
i think that to avoid non-human distorsions you should give it a "electric" voice, that will sound like a computerized voice that will hide those distorsions, like if you receive debriefing and maybe in game orders from an ai system
for example, in the SW conversion it will be like if you are talking with a droid
maybe -i don't know if it is possible- it could be nice to have three kind of selectable voices: male, female, droid, with the droid covering most of the messages and the other two just the few messages with other pilots or similar, messages that will usually be short and therefore not so heavily affected by non-human distorsions.
« Last Edit: June 10, 2003, 04:42:25 am by 433 »

 

Offline Rictor

  • Murdered by Brazilian Psychopath
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Would simulated speach be a useful feature in fs2_open
I think there was a thread about this in HLP General

http://www.rhetorical.com/cgi-bin/demo.cgi

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Would simulated speach be a useful feature in fs2_open
It'd also be useful for the Vasudan translator, don't you think?

 
Would simulated speach be a useful feature in fs2_open
this would be nice for *****in' Betty in the cockpit.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Petrarch of the VBB

  • Koala-monkey
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Would simulated speach be a useful feature in fs2_open
Now THERE'S an idea!:yes:

 

Offline RandomTiger

  • Senior Member
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Would simulated speach be a useful feature in fs2_open
OK, thats a good response.
I have the code, it turns out its damn simple.

I've tryed it in the freespace option screens and it works OK (speach doesnt argue with Dsound or anything). Just need to try it in game.

As I said the voice is not of the best simulated quality and can sometimes be tricky to understand but in general it seems like it would be better to have it than not.

I'm considering a compatibility test for my current work at some point. I could make sure the speach stuff is in there to give the people who test it a treat.

A good way to make sure you get to checkout this first would be to join the tester list.
« Last Edit: June 10, 2003, 07:30:51 am by 848 »

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by Rictor
I think there was a thread about this in HLP General

http://www.rhetorical.com/cgi-bin/demo.cgi


Im sure its very good but I gather it will cost money.

 
Would simulated speach be a useful feature in fs2_open
two suggestions,

1) maybe you could use it for the red alert, seems the best possible place to use it

2) or maybe in TBP as some generic messages that any fighter/species could use

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Would simulated speach be a useful feature in fs2_open
Would this voice thing be like the program, Speakonia?
If you're not sure what it is, I suggest you download it, as it's not very big.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Would simulated speach be a useful feature in fs2_open
http://www.scansoft.com/naturallyspeaking/

Dragon Naturally Speaking!

DNS, friggin' awesome (though expensive [$199]:p). I got this thing, it rocks!
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Offline Petrarch of the VBB

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Would simulated speach be a useful feature in fs2_open
Ahh, but that's the wrong way round, surely? That's the one where you speak and it types.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by Petrarch of the VBB
Ahh, but that's the wrong way round, surely? That's the one where you speak and it types.

:lol:

You're right, lol! It was voice recognition this one... My bad :D Its still a great program :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline IceFire

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Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by miniDwarf
2) or maybe in TBP as some generic messages that any fighter/species could use

We're going to be doing our own.  Simulated speech isn't up to what we want it to sound like.
- IceFire
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Offline Bobboau

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Would simulated speach be a useful feature in fs2_open
though it would be a better option than none at all, how about if you add an option to synthisise text that has no wav file
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Offline vyper

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Would simulated speach be a useful feature in fs2_open
This is a dangerous path to go down. We cannot say for sure how good any voice synth will be, especially with the wonderful grammer some fredders use (myself included). :nervous: Besides which, voice acting is better...
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Rictor

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Would simulated speach be a useful feature in fs2_open
You can use the software (rhetorical I think its called) on their site as many times as you like. You just type the stuff in, select the option to save to harddrive and voila. Its not perfect but I think it (no offence) better than anything anyone here could come up with. The intonation is a really hard thing to do right.

I'll check out the Speakonia thing later.

 

Offline mikhael

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Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by vyper
This is a dangerous path to go down. We cannot say for sure how good any voice synth will be, especially with the wonderful grammer some fredders use (myself included). :nervous: Besides which, voice acting is better...


Use it or don't. Just make sure that the option exists to turn it the hell off. :D

RandomTiger: *****ing Betty voice is BEST IDEA EVAR. :D
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