Author Topic: Blender and techroom ani's  (Read 6526 times)

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Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
Blender and techroom ani's
And they thought it couldn't be done. :lol:

A test with the Apollo

I'll see if I can smooth out the processes and make a semi-decent tutorial. But I make no garantee's.


Oh and BTW what are you're thoughts?
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Solatar

  • 211
Blender and techroom ani's
:eek2:
That is by far the best usermade techroom .ani I have ever seen.
Tutorial! PLEEEEASEEE!!!!:D

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Blender and techroom ani's
[Russian Accent] It's very nice...

 

Offline Deepblue

  • Corporate Shill
  • 210
Blender and techroom ani's
:cool::yes:

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Blender and techroom ani's
Impressive... for a Terran.
Freelance Modeler | Amateur Artist

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Blender and techroom ani's
Damn. I need to figure out how to get lighting like that...

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Blender and techroom ani's
WOW.:eek2:

If the actual game looked like that, Unreal 2 would have some real competition in the graphics department.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Blender and techroom ani's
Real good work there Hotsnoj. I'd suggest slowing down the scan and the camera movement a little cause they move a lot faster than in the standard FS2 anis but apart from that it's pretty close to perfect. :yes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
Blender and techroom ani's
Quote
Damn. I need to figure out how to get lighting like that...
It's only four lights. One 'glued' to the camera, two just above the ship model, and one green colored light just below and to the front of the ship to get that nice grid glow off of the ship.
Quote
I'd suggest slowing down the scan and the camera movement a little cause they move a lot faster than in the standard FS2 anis but apart from that it's pretty close to perfect.
Really? I thought I had it almost frame for frame.


Some people here are remembered for their models, some for their code, and other's for their breakthroughs in :V: like ani's. :cool:
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline FreeTerran

  • Master of the apocalypse
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Blender and techroom ani's
Nice work :nod:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Blender and techroom ani's
looks really nice
SCREW CANON!

 

Offline TopAce

  • Stalwart contributor
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Blender and techroom ani's
Which programs were you using: Guess not only Paint like me.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline HotSnoJ

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Blender and techroom ani's
Quote
Originally posted by TopAce
Which programs were you using: Guess not only Paint like me.
Paint :ick. All will be revialed in a tutorial (if there is one :nervous: ).

I used Blender Publisher 2.25, PSP 6, Anim (the animation part of PSP), and AniBuilder (DUH).
« Last Edit: July 01, 2003, 08:50:18 am by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Blender and techroom ani's
and patience, most likely :P
how long for that one?
SCREW CANON!

 

Offline karajorma

  • King Louie - Jungle VIP
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Blender and techroom ani's
Quote
Originally posted by HotSnoJ
Really? I thought I had it almost frame for frame.


Actually looks like you might be right. I've played it again and it seemed less rushed this time. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline HotSnoJ

  • Knossos Online!
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Blender and techroom ani's
Quote
Originally posted by Venom
and patience, most likely :P
how long for that one?
Two days. Not two whole days mind you.

What took me the longest was the decressing of colors on PSP (doing 107 images can eat your patience) and trying to figure out how to do the trasition between the wire frame and the textured model.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Nico

  • Venom
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  • 212
Blender and techroom ani's
Quote
Originally posted by HotSnoJ
(doing 107 images can eat your patience)  


yeah, I know that :p ( when I converted all those spining descent weapons to weapon techroom ani :p )
SCREW CANON!

 

Offline Anaz

  • 210
Blender and techroom ani's
hahaha! Ph34r corel photopaint's batch conversion! :p

baring that, another way that *might* work would be to set your desktop to 256 colors, then you don't have to convert anything...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Nico

  • Venom
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  • 212
Blender and techroom ani's
heh? no that wouldn't work at all :p
SCREW CANON!

 

Offline Solatar

  • 211
Blender and techroom ani's
You could use Irfanview's batch converter.