Author Topic: test this plz  (Read 15304 times)

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Offline KARMA

  • Darth Hutt
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http://www.3dap.com/hlp/hosted/swfs2/wips/fenris.zip

it's the high poly fenris, with a basic texture tiled.

It worked here, I tested it in a mission with 3 models for about 5 minutes, but I'd like others to test it too, to be sure that it work flawlessy.
If it works I'll upload the definitive mesh later.

 

Offline KARMA

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test this plz (hi-poly fenris)
ehy ehy, wait not all at the same time!:blah: :doubt:

 
Crashed modelview (too many normals defined , Something about 16000) ???

sorry..
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Offline phreak

  • Gun Phreak
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test this plz (hi-poly fenris)
its hi-poly so you're going to need FSO to run it
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Offline Drew

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    • http://www.galactic-quest.com
test this plz (hi-poly fenris)
;7

in da tech room.


ooo soo purty




just for fun: explodage  

now....get lighspeed to texture it :D
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Offline Lightspeed

  • Light Years Ahead
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test this plz (hi-poly fenris)
verryyy nice. Now apply hi-res remade Fenris textures :)

-edit: And i'm not sure on how to texture it. If i should, I could only texture a non-POF as Modelview's going to crash.
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Offline Black Wolf

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test this plz (hi-poly fenris)
Why remake them? The FS1 texs are already fairly hi res.
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Offline Nico

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test this plz (hi-poly fenris)
I agree. Plus the Fenris maps are quite straightforward, it would be a breeze UVmapping that again.
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Offline FreeTerran

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test this plz (hi-poly fenris)
wow nice, but how will this look textured ? ;7
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Offline Lightspeed

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test this plz (hi-poly fenris)
Quote
Originally posted by Black Wolf
Why remake them? The FS1 texs are already fairly hi res.


Cause I doubt they'd work with that model.
Modern man is the missing link between ape and human being.

 

Offline KARMA

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test this plz (hi-poly fenris)
they should, since I used the textured original fenris as reference, so all you'll need is already in those textures.
they'll need some tweak obviously, since some details may be little offset or little different, but it shouldn't be that hard and it'll be easyer than draw new textures from scratch.

BTW I'll upload the model tomorrow

on a side note, the mesh is around 6k triangles (IIRC 6030), could be little less but I'm just too lazy to spend two hours only to gain 100 polys
« Last Edit: January 10, 2004, 03:31:59 pm by 433 »

 

Offline Setekh

  • Jar of Clay
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test this plz (hi-poly fenris)
Welcome to the highlights, KARMA. Thanks for the pictures, Drew. :D
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Offline Vasudan Admiral

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test this plz (hi-poly fenris)
Quote
Originally posted by Lightspeed
verryyy nice. Now apply hi-res remade Fenris textures :)

-edit: And i'm not sure on how to texture it. If i should, I could only texture a non-POF as Modelview's going to crash.
not my version :p

make sure you have the latest modview (beta 05 build 28 - http://www.geocities.com/vasudanad/modv32b5.zip )
and then paste the exe in this: http://www.geocities.com/vasudanad/modviw32.zip
version over the one in the DMTOOLS\MODVIW32 folder
it's exactly the same as the regular 05, except it has most of the limits i could find bumped really high :)

the fenris is superbly beautiful Karma. :) weill done. :yes:
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Offline Carl

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test this plz (hi-poly fenris)
i think that maybe the details are too deep. maybe half as much would to it.
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Offline IceFire

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test this plz (hi-poly fenris)
WOW...that is impressive.  How much performance degredation are we talking about here?
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Offline Ace

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test this plz (hi-poly fenris)
This looks great, it is a good rendition of the ship.

With either the original textures mapped, or with new textures that religiously follow the look of the original ones, this will be awesome.
Ace
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Offline Drew

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test this plz (hi-poly fenris)
Quote
Originally posted by IceFire
WOW...that is impressive.  How much performance degredation are we talking about here?

i had 1 in mission with a slowdown of about.... 0.1 - 0.5 FPS
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Bobboau

  • Just a MODern kinda guy
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test this plz (hi-poly fenris)
is anyone working on UV mapping it, I started too but ran into some problems, it will probly need to be split in half and re-merged as some of the polys running down the center of the ship are too wide (and therefor run off the texture)
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Offline Petrarch of the VBB

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test this plz (hi-poly fenris)
Impressive, though I agree with Carl.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
test this plz (hi-poly fenris)
I think it looks fine, but the geometry doe need to be modified like I said for UV mapping
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together