I've been playing
this campaign (chapter 1, no MODs) and experienced an unusual lot of crashes in some missions, untill mission OFF.fs2 - which crashes every single time I try it. It opens fine in FRED though and doesnt seem to have any obvious bug.
The crashes happen randomly in the game, most of the times 30 secs - 2 mins from mission start.
So I was getting annoyed and tried the debug build and I got this error:
Assert: pm->n_paths > path_num
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\AiCode.cpp
Line: 3785
Call stack:
------------------------------------------------------------------
ai_big_maybe_follow_subsys_path() ai_big_strafe_attack()
ai_big_strafe() ai_execute_behavior() ai_frame()
ai_process() ship_process_post() obj_move_all_post()
obj_move_all() game_simulation_frame() game_frame()
game_do_frame() game_do_state()
gameseq_process_events() WinMainSub()
------------------------------------------------------------------
When I tried again the whole debug build crashed and I found this in my errorlog:
12_05_2003_FS2_OPEN_D caused an Access Violation in module 12_05_2003_FS2_OPEN_D.EXE at 0177:00444dae.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 1/17/2004 21:57:44.
C:\GAMES\FREESPACE2\12_05_2003_FS2_OPEN_D.EXE, run by Lightspeed.
1 processor(s), type 586.
511 MBytes physical memory.
Read from location 4077f090 caused an access violation.
Anyone got a clue what this is, or why it happens?
I've never had any similar problems before
