Author Topic: New Standalone Mission - Ross 128  (Read 8598 times)

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Offline Goober5000

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New Standalone Mission - Ross 128
I was inspired by a thread in the FSPort forum to dig up one of my old missions and post it here.  One of the first missions I ever made after playing FS1 was a recreation of the Shivan attack on Ross 128.  I've been kicking it around for the past two years, gradually improving on it, and actually planning to release it along with Fortunes of War, but I thought - why not release it now?  So here it is.

Keep in mind that this is a FS1 mission, so it won't run on FS2 without some modification.  I may release a ported version eventually, but that should probably wait until I'm less busy. :p

The mission is fully voice-acted and features one of Dark's planets.  I've tried to make it as similar to the FS1 intro cutscene as possible, so let me know what you think. :)
« Last Edit: March 30, 2004, 01:38:24 am by 561 »

 

Offline Goober5000

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STANDALONE MISSION - Ross 128
:bump: (Wow, I had no idea it was a year since I posted this... :nervous:)

Okay, I'm officially rereleasing this mission. :) When I originally posted this thread, I was deluged with people reporting various sexp-related bugs - bugs that I had never encountered myself.  But now, thanks to the source code, I have discovered the root cause of the problem.

Sexp nodes are shared between campaigns and missions. If you have a large campaign in memory, it takes up a significant number of sexp nodes (the main FS2 campaign uses about 30% of the total nodes available).  This leaves fewer sexp nodes available for the mission.  If you try to load a complex mission, you may exceed the sexp limit.

So I rereleased the mission in campaign form: a simple campaign consisting of just the one mission.  Now everyone will start from the same footing and have the same number of sexp nodes available. :)

The reason it took me so long to figure this out was that the source code has a bug in the sexp error reporting.  Instead of printing "You have run out of sexp nodes!" and quitting, it would silently overwrite sexp nodes at random.  This led to some pretty strange errors.  I only started making progress when some of my FS2 retail missions started generating the same bugs.  With the help of the source code, I was able to trace through and nail down the problem.

So, without further ado, here is the updated download.  Let me know what you think. :)

 

Offline Goober5000

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Re: New Standalone Mission - Ross 128
:bump: yet again. :p

Admiral Nelson and I have converted this to work using the Port version 3.0.  Hopefully this time I'll finally get some non-bug-related comments. :)
http://www.sectorgame.com/goober/ross128.html

 

Offline Cobra

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Re: New Standalone Mission - Ross 128
Hey, can you make a cutscene version of this? ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Turey

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Re: New Standalone Mission - Ross 128
 :yes:
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Admiral Nelson

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Re: New Standalone Mission - Ross 128
A special thank you to FreeSpaceGundam and to Darkblade for lending their voices!
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Goober5000

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Re: New Standalone Mission - Ross 128
Indeed. :yes:

(Are they featured prominently enough in the readme, or should I give them their own section?)

 
Re: New Standalone Mission - Ross 128
Nice! It was really observant of you to add the GTSC Einstein and Mcarthy bits.  :cool:

 
Re: New Standalone Mission - Ross 128
Very cool.   :nod:
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Mobius

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Re: New Standalone Mission - Ross 128
You preceeded me!!!

Has someone ever planned to make a FS2 intro based cutscene mission?
The Lightblue Ribbon

Inferno: Nostos - Alliance
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito
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Offline Goober5000

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Re: New Standalone Mission - Ross 128
Yep, several people.  I'm planning on doing one as well.

 

Offline Cobra

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Re: New Standalone Mission - Ross 128
Yep, several people.  I'm planning on doing one as well.

unfortunately, on low to medium-end machines with mediavp's that mission/cutscene will be an FPS nightmare. :shaking:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline KappaWing

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Re: New Standalone Mission - Ross 128
That cuscene had some extreme BOE issues.
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Antares

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Re: New Standalone Mission - Ross 128
Necrobump!  :eek:

Hey Goober. Wanted to let you know that I finally got to play this thing through to the end. I reinstalled FS1 today purely on a whim, and playing your updated version of this mission was the first thing I did. Dark's planet wasn't showing up again (for reasons which escape me  :doubt:), but the important thing is that I was able to actually play the mission from start to finish.

Great job!  :)
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: New Standalone Mission - Ross 128
Cool!  Glad you liked it. :)

 
Re: New Standalone Mission - Ross 128
So I put this in it's own folder and should be able to run it as a mod from the launcher?  Because that's not working; I only see the retail campaigns in the campaign room.   :confused:
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Jeff Vader

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Re: New Standalone Mission - Ross 128
It's a mission. Not a campaign. Go to the Mission Simulator and it should show up.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: New Standalone Mission - Ross 128
Under what name?  Running the FSPort mod makes a whole bunch of missions that I don't recognize pop up in the mission simulator, and none of them are entitled anything close to Ross-128. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Cobra

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Re: New Standalone Mission - Ross 128
Uh, did you make sure you downloaded the one marked "FS2 version"?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Goober5000

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Re: New Standalone Mission - Ross 128
So I put this in it's own folder and should be able to run it as a mod from the launcher?  Because that's not working; I only see the retail campaigns in the campaign room.   :confused:
It doesn't include a mod.ini, so you need to do this manually.  Go into the launcher and put something like -mod ross128, fsport for the custom command line.