Originally posted by JarC
Oh My G***wd
this statement in one single blow wipes all the great efforts done sofar by the modders and the SCP team completely of the table, since if you are consequent, your 'opinion' dictates you to use only the default, 'out-of-the-box' FS2 and stay away as far as possible from any modifications, which begs to wonder what you are doing in a forum that is all about changing stuff (canon this canon that...then stick with the original bugs)
You're kidding right? You do know I'm part of the Terran-Vasudan War Project, the one that has taken more liberties with canon than anything short of a total conversion to, say Babylon 5, right?
It comes down to the point in even bothering to do it. Volition made a design decision reguarding visible cockpits waaaayyyyy back when they made FS1 and built the game's interface around it. Why in the hell would they make such a decision? Because they knew it would be the one feature most turned off by the playing public. So the fighters they designed limited if not completely eliminated the use of such things. It was the right idea and it remains so all this time later.
Which is why it's pointless to bother. How many people here would really, truly use the thing for more than a couple minutes of novellty? Not many, I'm sure. Even if you say you would, I'm sure the bulk of you would shut it off after only a short time of use. That's a lot of effort put into something people are simply going to shut off. It's obstructive, it doesn't add anything to gameplay, and will simply a pain in the ass to build in the first place. There is no merit in building the damn thing.
Originally posted by Nico
1) I disagree . [Eishtmo mode=on]I consider MY opinion more important than yours coz it's my opinion[Eishtmo mode=off]
That's your right, everyone has the right to a different opinion, even a blatently wrong one. But hey, if you want to do it, feel free to try. I'll mention it again in about six months, which will be about five months after you quit trying to build it because of all the reasons I stated and perhaps a few others.
2) Whoa, talk about completly misunderstanding what I said. Read again. And if you still didn't get what I said, read it one more time.
Yeah, I probably did misunderstand. Don't care enough to read it again and figure out what you were talking about.
3) Gonna stop the list there and ignore you, your opinion ( or therefore lack of ) does not interest me.
Let's see, if the gauges are useless, then why bother with them in the first place? Which only makes the idea of a visual cockpit that much less appealing, as it is useless.
See what I meant with my point 7) Stratcomm?
I'll tell you why we try to discourage it, because there are a dozen or more campaigns, the entire source code project, renders, models, missions, weapons and what not that actually need to be finished. Cockpits only take away time, energy and people who should be working on projects much more interesting, useful and fun. Like I said, if you want to do it, then do it yourself. Don't waste other people's time.
Oh wait, you're ignoring me now. I forgot. Perhaps I should insult your intellgence now. Nah, not worth the time or effort, just like visible cockpits.