Author Topic: severe problem with ships jumping out  (Read 6419 times)

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Offline Singh

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severe problem with ships jumping out
Im currently facing a severe bug when it comes to ships jumping out. When (for example) a sathanas jumps out - rather than jumping out, the subspace portal opens in front of it and then disappears, leaving it stuck there doing........NOTHING!! It too disappears a few minutes later.

Also, when the player jumps out we dont see the ship jumping out anymore (this might be because I put ai-as-player, but not too sure about that).

Is there any solutino to this? It came up with both Bob's 280304 build and both of Taylor's new builds. Ive spent all night trying to develop a cutscene, but it always gets spoilt because of this little #$@$%()^@^_@#$^ thing.
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Offline StratComm

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severe problem with ships jumping out
Just to make sure, the Sathanas isn't disabled, is it?  What you've described goes back to vanilla FS2 when a ship tries to jump disabled I think.  Does the same thing happen with other ships?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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severe problem with ships jumping out
This happened once when I disabled a ship in the original FS that was scripted to jump out. It later just disappeared.
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Offline Singh

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severe problem with ships jumping out
no...it couldnt have been disabled.......unless....
*slaps head*
Wait. No, it wasnt disabled. It still wont jump out either. All other ships can jump out strangely........
Let me do a recheck.
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Offline Kazan

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severe problem with ships jumping out
i've heard complains about this with the 4-05-04 build as well
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Offline StratComm

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severe problem with ships jumping out
Could it somehow have to do with the fact that the sath has something like 6 seperate engine subsystems?  It's got more than the colossus I think, although that ship has some strange subsystem characteristics as well.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Hippo

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severe problem with ships jumping out
I was about to start a thread about this... I have two similar bugs:

Ships being visible before they arrive:


And also, whenever the player departs, the ship doesn't disappear, only the engine glows do...


This has only happened since I installed the core pack in the media VP... Its taylor's memory build, though it doesn't appear to be centered on it...
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Offline jdjtcagle

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severe problem with ships jumping out
Could my missions done this??
Since they were in the core pack
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Offline Hippo

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severe problem with ships jumping out
no, they occur in my missions too...
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Offline StratComm

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severe problem with ships jumping out
Hippo, I can vouch for your error, but it's a little bit more specific than that.  With glow and spec turned off, everything works perfectly.  With it on, the departing ship bug comes up.  I also just got CTD'd so that's all I can see, but there does appear to be something wrong.  It happened with Bob's 3-28-04 build, so it's a persistant little problem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

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severe problem with ships jumping out
ok. the same problem i mentioned above happens with the colossus in the place of the sathanas as well. this is just TOO odd. one thing to note - the vessel was under a lot of fire at the time, so does this play a factor?
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Offline StratComm

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severe problem with ships jumping out
The colossus also has 6 engine subsystems IIRC, so that may still be an issue.  Try it with a Hecate.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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severe problem with ships jumping out
maybe we should have a little warning for people useing cards that don't suport the clipping plane.
wich s what those pictures are of, that's a bug that will not be fixed before 3.6
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Offline Kazan

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severe problem with ships jumping out
how old does a card have to be not to support a clipping plane
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Offline Singh

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severe problem with ships jumping out
why not? I mean, if its such a horrendous looking bug, shouldnt it be done first? :/
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Offline Taristin

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severe problem with ships jumping out
GeForce 2, andI get that problem... so maybe old?
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Offline Sticks

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severe problem with ships jumping out
It's a hardware driver level issue and not in the least easy to solve. Most cards support clip planes, but my guess is that those pics were taken on an MX or GF2- card of some kind, which for an inexplicable reason, does not expose the clip planes to the DX API (even though they technically support them in hardware).

Edit: That was in reference to the second bug brought up, not the original post. I don't know anything about that bug.
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Offline Kazan

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severe problem with ships jumping out
we cannot be responsible for other people's bugs
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Offline Singh

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severe problem with ships jumping out
ok. the second bug one i can understand, but what about the first one? If it does work with a hecate, then why isnt it working with a colossus if just one subsystem is down? And how can we actually prevent such a thing from happening in FRED?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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severe problem with ships jumping out
nope. i just checked this. it doesnt work with a hecate either - nor does it work with my hades anymore either. Anything destroyer size and above refuses to jump out properly :(
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(