Author Topic: 'Custom Paint' textures?  (Read 2726 times)

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Offline JarC

  • 28
'Custom Paint' textures?
Got a question, have been trying to find something about this, but can't. The only reference vaguely getting close seems to be the texture replacement feature. What I would like to know is if this feature also makes it possible for the player to have a custom paint skin for the player selected ship?

Was thinking that it could perhaps be possible to have the engine look for 'personalized' textures by combining the player name with the texture name, but then I ran into texture name length problems...is anything similar to this in the planning?
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'Custom Paint' textures?
not sure, really. check the tex replacement docs toroughly, i geuss.

BTW, FSCZ is really interested in this for Multiplayer....
just another newbie without any modding, FREDding or real programming experience

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Offline JarC

  • 28
'Custom Paint' textures?
:? where do I find these tex replacement docs?

FSCZ ???
Use the WiKi Luke
See You @ WIGGY's

 
'Custom Paint' textures?
FSCZ is Freespace 2: Confict Zone
www.sectorgame.com/FSCZ/

tex replacement docs, well, doc, are found in the wiki. Do a search on texture replacement there, or just browse through the new features bit for the SCP.

[wiki]JarC[/wiki]

EDIT: dang, i need to update me bookmarks.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline karajorma

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'Custom Paint' textures?
From what I've seen on other topics the texture replacement system doesn't work well with anything that comes in wings so I doubt it would work for this.

Although they may consider this a bug and be fixing it as we speak :)
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Offline Unknown Target

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'Custom Paint' textures?
Ever play IL-2 Sturmovik?
You have a base texture, modify it, save it as a .BMP (or whatever FSO would want to use) in the aircraft's textures folder, then load it up in an in-game menu.

So, for FSO, you could simply have either a new folder, called custom textures (probably would require lots of programming), or just have the game look for a "fighter2t-01-customA" in the root textures folder. The game would look through only names starting with "fighter2t" to load for, say, a Perseus, so only that shi's textures would show up.

 

Offline JarC

  • 28
'Custom Paint' textures?
Quote
Originally posted by Unknown Target
So, for FSO, you could simply have either a new folder, called custom textures (probably would require lots of programming), or just have the game look for a "fighter2t-01-customA" in the root textures folder. The game would look through only names starting with "fighter2t" to load for, say, a Perseus, so only that shi's textures would show up.
Well, what I was thinking of would be more personal, so you could have 'per-pilot' skins. Like you I was thinking of a name trick using a combo of texture name and pilotname. The required code change would in single play then only be adding an additional file existance check.

The 'fan' starts getting hit when you move this to a multiplayer field, since then this check must also be done for other player's ships and precautions would have to be in place to move all these personalized textures to every other player...all in all a 'bit' more work than you would think on the surface...still, single player would be the best place to start...

At any rate, it should be as transparant as possible, should not require extra mission data (in fact I would not want missions to  even be able to change this personalized texture), but only an extra texture set for each ship you want to have a personalized texture on, pilotname should be added to the filename, either as prefix or as suffix. Or, say a table using the name of the pilot, which would specify which personalized texture would be for which model, although I like it less if folks would actively need to edit files. Kinda prefer the idea of having the game just do an extra file check and using them if they're there. Would be very much like as with the file types. If it finds a preferred file type it uses that one over the retail texture...
« Last Edit: April 30, 2004, 04:39:45 am by 106 »
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Offline Trivial Psychic

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'Custom Paint' textures?
When I used to race Need For Speed: High Stakes online, your player name would appear on the license place of your car.  I guess you're after kind of the same thing here.
The Trivial Psychic Strikes Again!

 

Offline JarC

  • 28
'Custom Paint' textures?
yes, something like that, only I want to be able to a total make over, not just a nameplate or confirmed kills...hmmm, now that would be nice in multiplayer, an option to have your 'kills' from the stats automatically overlayed...
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Offline Starks

  • 29
'Custom Paint' textures?
*Stamps 1500 Shivan craft symbols on fuselage*
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Offline Flaser

  • 210
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It has a vast singleplayer potential too - don't forget the campaign makers.

This way you can quickly setup different factions or create special divisions/groups in a nation/army using different skins.

For example you can give a rusty unattanded look for the pirates, while the imperial guard will have their ships super-overpainted with golden highlights - and the police with their plain red-blue painjob and scratchmarks...

...as I said it has infinite possibilities.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan