Author Topic: HTL Fenris Mk2  (Read 9497 times)

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Offline Raptor

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Remember a while back that I said I would look into merging the main maps from KARMA's/Vasudan Admiral's excellent, HTL Fenris model?

Well, here it is!
http:/ /www.angelfire.com/space2/raptorsnest/HTLFenris2.rar EDIT: link removed.

BTW, I could really do with someone else hosting this for me.  I can do it for now, but I have very little space left in my webshell (Where I upload all my images).  It's a fraction over 7MB.
« Last Edit: May 13, 2004, 11:47:56 am by 914 »
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Nico

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I can host it if you want. But has it been fully tested first?
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Offline Tiara

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PICTURES! ALWAYS POST PICTURES!

:p
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Offline karajorma

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Quote
Originally posted by Tiara
PICTURES! ALWAYS POST PICTURES!

:p


Unless Raptor screwed up it won't look any different from the other version :)

Still that said I wouldn't mind seeing more pics of it in action :)
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Offline Nico

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Oh yeah, Karma's Fenris had a little bug ( well, most likely, it was just a forgotten entry ): the radar would spin on main lod and lod 2 etc, but not lod1. Seeing how large the ****er is, t's pretty obvious. Just thought I'd point that out so it won't happen again.
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Offline J3Vr6

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So what was the point of this, again?  I don't remember what was wrong that it needed to do this...
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Offline Bobboau

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it uses one texture rather than 3, though there were so many polys covered by each of them it realy wasn't as nesicary as most other models, as long as the textures didn't lose any resolution this should be great.
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Offline Deepblue

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AKA it will run faster.

 

Offline J3Vr6

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gotcha...  so u just download that rar and drop it in somewhere to use?
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Offline JarC

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:) yeah, like in winrar, to unpack it....no good otherwise ;) :D
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Offline Raptor

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Okay, me got some explaining to do...

1) yes, LOD0 now uses 4 maps instead of 7.  I didn't merge the trim mapping with the rest since their scary in Lilith:shaking:...

I merged :HTLFenris1, HTLFenris2, HTL Fenris3, HTLFenris4 and the engines into one single texture.  All the HTLFenris# were resized to the nearest 'nice' size (512x512 for 1,3&4, 512x1024 for 2), before the merging.  The engine texture was completely redone.;)

I also merged LOD1's maps as well.

2) the radars rotate on all LODs.

3) I used winRAR since WinZip produced a way too big file (then again this is a cut-down version, I'd better see what winZip spits out now...:doubt:...)

4) I didn't post any pics since, it looks excatly the same.  But I'll see about getting some ASAP.:nod:

5) Hopefully it should run faster than before.

6) I haven't actually tested this in-game yet, but it should be fine.:nervous:. Let you know in a flash.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Raptor

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*hangs head in shame* guess I should have tested first...

There are a couple of turret bugs.  Two easily fixed in Modelview, but the last one needs work back at the TS level.  In fact, one of the first 2 should really be fixed there anyway.

It does take my PC several seconds to load up the maps, but then again, I have a, compared to (it seems) everyone elses, pretty parthetic PC.

The 'Texture replacement' bit also failed to work in my test...

Should I put up the .scn file instead, so that someone with more experiance with converting models to .pof format can do a better job than me? *looks in Vasudan Admiral's direction*
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Turambar

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put up a screenie anyway, just because it looks cool
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Offline Nico

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The texture replacement thing doesn't work at all, it's not the models fault ;)
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Offline Black Wolf

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It does work, I've used it. You need the duplicate model version ticked, and sometimes it's a little touchy, but it does work.
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Offline Nico

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the duplicate model version ticked?
That's for carrying map changes when you duplicate the ship, no? I don't see the link there :doubt:
Anyway, did you try with the latest builds? Coz it sure as hell didn't work for me.
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Offline Black Wolf

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Not with the latest build no, but it definitely has worked in the past. I'd be able to confirm if someone with a more recent build would test my missions (*Glares menacingly at TI staff*), but seeing an Aeolus covered in asteroid textures is pretty convincing for me.

I'm not sure what the connection is with Duplicate model either, but when I left it unchecked, my changes reset themselves whenever I quit FRED. With that option checked, they didn't. I don;t ask questions.

Err, note to TI staff: I know, I know. I'll get testers soon ;)
[/size]
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Offline Vasudan Admiral

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Quote
Originally posted by Raptor
*looks in Vasudan Admiral's direction*

lol, okay okay - i give up! :D
i gave the merging a go, and after a whole evening of fiddling, it didn't come out a lot faster, but it is a bit neater - and no detail loss whatsoever. It uses only 4 textures now - mainmap, the two trims, and the nameplate. :)

anyways, here's the final version unless anyone finds big bugs:
http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/HTL-Fenris-final.zip

and here's a couple of screenies from the instant mission i made just to test framerates, ie. no propper lighting, sun, background  nebula or planet placement whatsoever. :D it was just an open, create fenris, save. :)


you may or may not be able to see the improved shinemap in terms of the mechanical bits, which IIRC is what Karma said should be done, but that's about the only visual difference between this and the last one.

i just wish i can find time to complete the HTL triton i've been working on lately. :(
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Offline Taristin

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HP Triton? Eenteresting.

What other vessels would benefit from he High Poly treatment.
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Offline KARMA

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well I'm working on an HTL deimos, but I dare that people will not like she, since I'm working on the design too