Hi , when i try to start a LAN game , then FS2_open always crash (SP works great)
I tested to install it only with core files ... -> not working , same error
i had test the debug version , fs2_open_C06252004.exe , the newes build , fs2_open_r and so on , always wont work
i have installed FS2 new (german version) and patched 1.2 (install version was already 1.2)
Debug Version when i try to start a standalone server
Assert: nelem > 0
File: e:\languages\visual studio projects\visual c++\fs2_open\code\cfile\cfilearchive.cpp
Line: 276
Call stack:
------------------------------------------------------------------
game_hacked_data() multi_sg_init_gamenet() multi_start_game_init() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 77e614c7()
------------------------------------------------------------------
Multiplayer Start in game (multi.log)
Freespace Multi Log - Opened Fri, Jul 09, 2004 at 10:48PM
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07/09 22:48:52~ psnet_init() detected lan connection
07/09 22:48:52~ psnet_get_ip() reports IP : 0.0.0.0
07/09 22:48:52~ Receive buffer set to 4096
07/09 22:48:52~ Send buffer set to 4096
07/09 22:48:52~ Receive buffer set to 4096
07/09 22:48:52~ Send buffer set to 4096
07/09 22:48:52~ Found no RAS connections
07/09 22:48:56~ In psnet_use_protocol()
07/09 22:48:56~ Psnet : TCP broadcast
07/09 22:48:56~ Psnet using - NET_TCP
07/09 22:48:56~ multi_level_init()
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
07/09 22:48:56~ Network (FS2OpenPXO): Attempting to send_server_query()'s
07/09 22:48:58~ Starting netgame as Host/Server
07/09 22:49:05~ Starting netgame as Host/Server
when i klick creat game -> crashs
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Cannot get handle to monochrome driver.
Setting language to German
soundcard = DirectSound
** MAX_CHANNELS set to 32. DS reported 32.
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Using PURE D3D DeviceDirect3D activate: 1
Direct3D activate: 1
Window in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D activate: 1
Direct3D Initialized OK!
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Fri, Jul 09, 2004 at 10:52PM
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Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
ML 07/09 22:52:47~ psnet_init() detected lan connection
ML 07/09 22:52:47~ psnet_get_ip() reports IP : 0.0.0.0
ML 07/09 22:52:47~ Receive buffer set to 4096
ML 07/09 22:52:47~ Send buffer set to 4096
ML 07/09 22:52:47~ Receive buffer set to 4096
ML 07/09 22:52:47~ Send buffer set to 4096
ML 07/09 22:52:47~ Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 706
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49)
cf_get_file_list_preallocated looking for type=29, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0)
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
ML 07/09 22:52:50~ In psnet_use_protocol()
ML 07/09 22:52:50~ Psnet : TCP broadcast
ML 07/09 22:52:50~ Psnet using - NET_TCP
Got event GS_EVENT_HUD_CONFIG (18) in state GS_STATE_MAIN_MENU (18)
ML 07/09 22:52:50~ multi_level_init()
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 07/09 22:52:50~ Network (FS2OpenPXO): Attempting to send_server_query()'s
ML 07/09 22:52:50~ Network (FS2OpenPXO): send_server_query(192.168.0.7)
ML 07/09 22:52:50~ Socket error on socket_get_data()
ML 07/09 22:52:50~ Socket error on socket_get_data()
ML 07/09 22:52:50~ Socket error on socket_get_data()
Got event GS_EVENT_MULTI_HELP (51) in state GS_STATE_MULTI_SETUP (51)
ML 07/09 22:52:51~ Starting netgame as Host/Server
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
i cant see the problem

sometimes it call for a tvaild.cfg (not found -> hacked) then i creat a txt and renamed it to tvaild.cfg -> works but the next error

)
can someon help me ?
Note: FS2 without fs2_open works (SP and LAN) ... fs2_open SP works to but no LANgame works
