Originally posted by Inquisitor in the thread "Request: Old Engine Client"
Find someone who knows C++ and is willing to spend some time, and I will give him or her everything they need to do it. All the old code is there, we have everything from the start of the project. Someone will have to look thru it and determine if that probable is a likely.
Last days I spent some time and tried my best. I took the original FS2 1.2 source code and implemented Kazan's Fsopen 3.6 network code. The result is a build which works!
It doesn't support any SCP features, because it's basically FreeSpace2, but you will be able to play on FS2NetD! Thus this build is (mainly) dedicated for multiplayer.
I added a common and useful SCP feature: the flag -fps can be used to show fps ingame.
And here is the dream of every multiplayer host: The host will determine the client's object updates limit. Therefore I've created the new flag -objupd.
Here is the link to it:
FreeSpace2 Old Engine Build Note: You can use the current SCP launcher to configure and start this build!
More details can be found in the Readme and Realease Log files.
Test it, have fun and post bugs or other problems with it!
Great thanks to Volition for FreeSpace2 and to Kazan for the network code!