Author Topic: I have a great idea  (Read 4583 times)

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Offline BlackDove

  • Star Killer
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This is for multiplayer..

Like in FS1, are you people able to code in the "join while in flight" game mode? That owned in FS1, and they never managed to implement that into FS2 for some reason.

Joining a game that's in briefing or while it's in game.... that'd own.

Don't know if it has been asked before, but some input would be great.

 

Offline karajorma

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I seem to remember this being discussed before. I can't remember where the discussion went though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Svizel

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Well... actually someone alredy took that part of code |V| done and enabled it which causes about this...

1. If the person click to join as observer he'll get to screen like right before start mission and will be able to type message to ppl in game, but wont be able to see anything from inside or see messages from in game pilots.

2. If the person clicks normal join the funny part starts... The poor vicim will completly crash imediatly, if he's lucky he'll get just few error messages if he isn't lucky his PC will completly crush and burn (restart). For ppl in game real fun starts as well... splat of that guy causes typical huge lag spike which can be ok on good hosts, otherwise will lead to chain-reaction of other clients splatting (possibly crushing and burning) which can even cause hosts PC to crash and burn (restart).

...something tells me that |V| knew why it was disabled. :D

Anyway please could you turn that off again by default? If you want to fix that code please could you put it on custom flag for good hosts only? There is nothing worse than if you can host 2 clients max and right before end of mission someone joins and causes all clients alredy in game to lag-out splat...

P.S. Only way how to defend yourself from in-game joining right now is to host with password, even if the person knows pass it won't let him in.
...but what do i know, i'm just Drunk.
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Offline Lightspeed

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Anyone who runs a passworded game on FS2NetD needs to be whacked by the almighty trout.
Modern man is the missing link between ape and human being.

 

Offline Svizel

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There are hosts who have to choose between password game and no game at all... What would you pick? Belive me it's not fun if you can't finish a single missiong in 3 hours because someone joining always crush your game... just my 2 cents.

But that might likely change with new Tom's build i hope... but what do i know i can't host at all...
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline BlackDove

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Offline Tepa

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i might add if u join ingame and still in while host jumps
u get kicked+autoban and then u get whined or flamed cuz of it
like u woulda done it deliberately....
Ensign forever
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Offline Kazan

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Quote
Originally posted by Lightspeed
Anyone who runs a passworded game on FS2NetD needs to be whacked by the almighty trout.


*preps the trout*

someone.. like cetanu has been running nothing but passworded games
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Offline BlackDove

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...so is it possible to somehow code what I've asked in my first post?

 

Offline TopAce

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Quote
Originally posted by karajorma
I seem to remember this being discussed before. I can't remember where the discussion went though.


If it has been discussed before, there is a reason why it wasn't implemented. I guess there was something that is (extremely) difficult to code.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Tepa

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i might add again as i did mention this in the other topic about ingame join.
if that ingame join will be installed as workin,ingame boot would be nice also.
<< not got smaked with nice soft trout for while..
usually BD and company smaks with everything else thats damn hard :P
Ensign forever
DW-Tepanator
I need to fill my inflated EGO can someone lend me a pump.

 

Offline Goober5000

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We all want to fix ingame-join; we just have to figure out how to do it.  It was disabled in FS2, and what's there is a half-implemented version.  We just need to figure out which half we need to fix. ;)

 

Offline BlackDove

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Source code for FS1 hasn't been released, huh? :wtf:

 

Offline Kazan

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fs2 source = fs1 source + changes

they didn't make a nice comment "//this right here is why ingame join doesn't work"
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
To be honest, i don't see why |V| has not released the FS1 code. Maybe just maybe they'll give it to us if one of the SCP guys explains to them politely the current issue and what code we need to fix it.

Unless there is some huge reason why they CAN'T release it that I'm not aware of...

 

Offline Kazan

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they _HAVE_ released the fs1 code, the fs2 code _IS_ the fs1 code
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...


Oh...

 

Offline Kazan

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Quote
Originally posted by Kazan
fs2 source = fs1 source + changes

they didn't make a nice comment "//this right here is why ingame join doesn't work"
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline gevatter Lars

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Got also a good idea...what about fixing all the bugs the build has instead of putting in new stuff?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline Flaser

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Quote
Originally posted by gevatter Lars
Got also a good idea...what about fixing all the bugs the build has instead of putting in new stuff?


You have no idea what you're talking about.

The exact reason all the current builds crash like madness is since none of the new features were properly implemented and integrated into the main CVS build.

Ever tried or used 3.6 for an extended time - it is the most stabile build sine 3.5.5 and the most stabile since HTL was implemented.

What we need is the new features to be properly integrated, so coders can go bugsquashing wiht real fine stuff under their fingers instead munching over the same stuff once more.

I know there may be some bugs still left in 3.6, but to tell the truth there is one thing that CAN make them go away - use Mantis (some coder pls. correct me I guess it is outdated) and report what's wrong with it.

If FS_SCP is unstable use an actual release build, not a CVS or a feature test build (of which Bob built a thousand ones since he made a dozen new features :D ) - so I suggest use 3.6.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan