Author Topic: High poly Sobek WIP  (Read 5395 times)

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Offline Taristin

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Offline karajorma

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I've already said I like this one on SectorGame. Have you fixed the floating turrets yet though?
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Offline Taristin

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I fixed them in MAX, but I have had a little difficulty getting it to convert correctly. I'll take another stab at it tomorrow or more likely Thursday, when I don't have work. :nod:
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Offline Admiral Nelson

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Thanks for your effort -- I grabbed it already from sector game. Does this mean you now have the skills to make a certain vacuum cleaner look good now?? ;)
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Offline Bobboau

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I don't realy see much of an improvement
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Offline Lightspeed

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That's the screenies. I have the POF here, and it's cool :D
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Offline Taristin

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Anyway, I'm not here to impress anyone. I made it how I wanted it, and if other like it too, then it's just gravy.  Once I get the turret fixes done, and re-re-release it, I'm not going to touch it anymore.
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Offline karajorma

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Quote
Originally posted by Bobboau
I don't realy see much of an improvement


That's what I thought when I saw the pics. It's a completely different matter when you get the pof running in FS2_Open.

Besides apart from rounding it some more there really isn't that much you can do to the Sobek.
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Offline pyro-manic

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Looks good so far. Super-smooth and shiny... :nod::yes:
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Offline Roanoke

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Quote
Originally posted by karajorma


That's what I thought when I saw the pics. It's a completely different matter when you get the pof running in FS2_Open.

Besides apart from rounding it some more there really isn't that much you can do to the Sobek.


yeah, you really need to look at it in Model View to appreciate how different the mesh is.

 

Offline Bobboau

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I looked at it in TS and it mostly looks like a mesh-smooth...
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DEUTERONOMY 22:11
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Offline Taristin

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Well, sorry, 'Mr. Every ship has to be grebled beyond recognition. '

This is how the ship should have been. Perhaps more detailed engines, but that'll be a project for a later date. There isn't alot you could have done to this model...
Freelance Modeler | Amateur Artist

 

Offline Bobboau

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you could have modeled in the scales :)
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
that's what bump maps are for! :D
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Offline Taristin

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Yeah... I'll keep that in mind for next time... :fake smile:

Anyway, I did bump out the armored parts, and recess the red parts. Once I get it to convert with the turrets in the correct postions, It'll be done, and over with.
Freelance Modeler | Amateur Artist

 

Offline Ulala

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I am a revolutionary.

 
I think it looks a lot better right now. I imagine once it is turreted, Lightspeed will have a taylor made cloth for it.

Let's see...
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Setekh

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Very subtle. The shadows and the shine show up great on it, well done. :)
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Offline Lightspeed

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Modelling the scales would be kind of messy with the tiled texture and without antialiasing, though.
Modern man is the missing link between ape and human being.