Author Topic: Cain  (Read 20245 times)

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Offline c914

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here is my HLT Cain




model isn't yet finished, need some details on back and bottom. Soo what you think?

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
If you can, make some detail on the inside of the three arms, where the UV mapping is really bad. And also, if you can, UV those areas, so we can beg and beg and beg for Lightspeed to make something to go in there. :D


Oh, BTW; I really really like it. :yes:
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Offline phreak

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so far it looks good.  just need detailing on the back part (as you said) and it should be awesome
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Offline c914

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well UV mapping of arms won't be soo hard to do..i think:doubt: :p

 

Offline TopAce

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Do not only add details, make the arms a bit curvier. If you can, I myself don't have a clue how that could be done with TrueSpace.
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Offline StratComm

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Nah, leave the arms as they are.  The originals could have been more curved, but they weren't and to be honest I think they look better for it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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c914 will decide, I merely gave a suggestion.
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Offline phreak

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a suggestion for the arms would to be a "joint" type thing wherever there's a major bend
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Offline Getter Robo G

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The Cain looks great! How many polys is that BTW...
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Offline FireCrack

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Hmm looks great but it's kinda hard to make out detail in those shots becasue the material applied has such high specularity or is realy white or somthing.
actualy, mabye not.
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Offline karajorma

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Looking good so far. Are you planning any differences for a Lilith model?
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Offline Lightspeed

  • Light Years Ahead
  • 212
Okay, kill me, but I must say I don't like it so much.

The missile launcher thingies on the sides look very odd bumped out like this (try keeping things smoother and more "organic" here). The top part could so well be formed into a scale (see the Lilith maps for what I mean). The weird thingies on the front (next to the top "arm") don't really help, either.

Sorry, but IMHO not the way to have a poly upgrade.
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Offline Bobboau

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that is perfict! (what you've got done with)
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Offline KARMA

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considering that it's a WIP, I really love it:)
I like expecially the detailing of the arms (which would probably need a slight retexturing).


[ot]when you'll have time, would you mind returning to do some job for the SW mod? We still need a lot of stuff, and I'd like to see what you can do for starbases:)[/ot]

 

Offline Nuke

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Offline Black Wolf

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That is awesome. It's exactly how the cain needs to look. :yes:
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Offline Trivial Psychic

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Quote
Originally posted by Lightspeed
The missile launcher thingies on the sides look very odd bumped out like this (try keeping things smoother and more "organic" here). The top part could so well be formed into a scale (see the Lilith maps for what I mean). The weird thingies on the front (next to the top "arm") don't really help, either.

I'm sorry to say, I agree with Lighty on this one.  The way you've bumped the missle launchers out like that will make 'em easier to shoot out, which may upset the gameplay in existing missions.  I've taken a profile screenshot of the existing Cain (FS2 stock textures) from MODview for comparisson.





Its hard to tell from these textures, but I'm not sure those "things" that Lighty referred to on either side of the "head" just below where the dorsal boom attatches on, match up well enough to what the original textures had in mind.  That said, the rest of the model is very impressive.  The way you managed to match the pannel details on the arms and nose section.  Its a pity that more detail can't be added to the aft section, though you could add a slight edge where the upper armor texture meets the glowing texture on the rear flanks.  I also like the little teeth added to the ends of the booms, though those on either side of the nose could use some thickenning to more closely match the originals.  I'm curious to see what you'll come up with for the "chin" turret.  Keep up the great work.

[Edit]
I guess this tells me where you've been focusing your modeling efforts after losing interest in that Destroyer design that was getting some attention.
[/Edit]

Later!
« Last Edit: November 06, 2004, 10:42:07 pm by 1268 »
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Offline Taristin

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I always thought the missile launcher was recessed...
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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
WHEN are we getting this ship !?!?!?!? (the correct answer is SOON!)
;)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)