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The Babylon Project Forum Some suggestions for Mouse Flight:
(1) use of modifier-key:
holding a modifier key should lead to faster movement; else there should be the actual precision
Benefit:
use of only one accelarator key instead of four; more precise
(2) relative mouse position:
speed and direction should dependend on the position of the mouse rather than the movement of the mouse; this means the wider the mouse is away from the middle dot of the screen the faster the ship should turn
Benefit:
no scrap-scrap; keeps precision
(2.1) eventually you can use log-scaled speed
speed = speed*k*1/log[1+sqrt(dx²+dy²)]
(hopefully this formula is correct - I haven't checked it)
Benefit:
makes suggestion (1) obvious
Drawback:
more to compute
need a litte bit to learn how to use
Solution to Drawback #1:
do not log-scale; use a inner (slow move) and outher (fast move) region
(2.2) Weapons should fire to mouse position rather than to screen middle (if the weapons are moveable like turrents)
Benefit:
better hit-rates even with lower precision
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Better Mouse-Key Settings:
Left Click/Hold: Fire primary Weapon
Doubleclick: Fire Rocket [1]
MouseWheelUp: faster
MouseWheelDown: slower
Middle + MouseWheelUp: next enemy Target
Middle + MouseWheelDown: prev. enemy Target
Shift + MouseWheelUp: next friendly Target
Shift + MouseWheelDown: prev. friendly Target
Shift + Middle + MouseWheelUp: next Subtarget
Shift + Middle + MouseWheelDown: prev Subtarget
Right Click: select visble Target or use HUD Control [2]
[1]
Diabolo users will hate that

[2] I like the way of selecting targets in
Freelancer (every target is always marked - just click on them or select them from a list of possible targets)
very much