Author Topic: new modpack in progress  (Read 20787 times)

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Offline StratComm

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new modpack in progress
EDIT: This post will always contain the most up-to-date pack.  They are backwards compatable, but I'll be making minor tweak adjustments to the released models as I discover qwirks in conversion.

Terran Fleet Pack 1a (RAR)

You all saw this, back in the "Smoothing Errors Suck" thread:







I've fixed the turrets, so they look correct now.  No more shading errors.  Just need to get MOI right for her, and she'll be ready to release.  roughly 3k polys for LOD0.
« Last Edit: March 28, 2005, 12:45:56 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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Stupid image limit.

Secondly, one of a pair of similar corvettes (this is the heavy variant though they are almost identical stat-wise), the Bellerophon.  Forward guns, vulnerable to flanking, but utterly devestating to anything caught in its forward arcs.






If anyone knows of any good non-:v: tiling textures that I could use instead of what I've got now, please do tell.
« Last Edit: March 07, 2005, 02:18:43 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline LeGuille

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Offline WMCoolmon

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Okay, I'm definitely liking those ships.
-C

 

Offline Ypoknons

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The first is very innovative. It's the disc and good smoothing.

The second one looks like a big-gun support frigate I've dreaming of for a while now. The lights on the hump are a tiny bit iff-y but otherwise it looks awesome in modern SCP - great smoothing.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline NGTM-1R

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Hmm...like the first, but not the corvette. It looks more Ferrium then Freespace 2.
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Offline BlackDove

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Ferrium doesn't look like anything.

Good job with the ships there Strat :yes:

 

Offline Xelion

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Cool Ships :yes:

How long did the Bellerophon take to complete from scratch?

 

Offline StratComm

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I'd honestly have no way of knowing.  I've had the primary LOD around  for a while actually, but fear of the pain and futility of turreting it in Truespace - and then putting in correct POF data on a model that will slow Modview to a crawl - kept me from doing anything with it until recently.  If memory serves the primary hull went quickly, maybe as little as 45 minutes to model, an hour to texture.  Maybe longer, but I honestly can't remember.  However, now that I've got a working converter, it took me about 2 hours to LOD it, turret it, and give it all the necessary helpers and final POF tweaks that it needed, with having to do about all of that twice thanks to Max crashing on me about a dozen times.  Again, it needs proper mass and MOI, but that's got to come from tinkering first and foremost, which I haven't had time to do yet.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline comic

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Wow, Must get those when they are free to download. The corvett looks like one of the destroyers of HW if you ask me.

Awsom designs look forward to using them, Keep it up.
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Offline Black Wolf

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You really should look into texture baking. Especially on that corvette, it looks like you've got some cool texture ideas, but are limited by both the V texs and the fact that it's all tiled. Baking it up would allow you to add dirt and decals and specific stuff like that in PS afterwards.

Also, how big is that first one? The number of repeats on the lights texture makes it look huge, especially on the inside of the ring.
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Offline StratComm

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I've used baking before (how do you think I made those turrets?  I certainly don't have a dozen textures on them :))  But my baking capabilities are permanently broken, unfortunately.  The rollout crashes when I try it in Max.

And point taken on the lights on the Sparta.  I've been forcing myself to use the same scale for all the light tiles in a scene lately, but the texturing job there predates that restriction.  If I ever get that model back to convertable state, I'll fix the lights.
« Last Edit: March 07, 2005, 01:38:38 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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Nice.  I like that second one in particular, it strikes me as quite original, i'm quite taken with the front of it. :)

 

Offline Galemp

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Strat, I love the paint stripes on the Bellerophon! It's original and looks great.

Can we have a better shot of the front of the Sparta? The second-to-last image in that series looks a little iffy...
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Offline StratComm

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The lab isn't letting me save screens with the model manually rotated so a techroom pic will have to do.  Sorry for the small size.  Also, though I added in 12 dockports along the lower spine, there isn't much of a fundamental change from this:
« Last Edit: March 08, 2005, 02:36:39 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Liberator

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The Bellerophon looks like a scaled down Raynor.

What class is the first one?
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Offline StratComm

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Do I need to circle the descriptor on the last image? :p

More or less, it's a huge transport.  But it can't dock with anything.  And it has a small fighterbay.  It has a tech description though, which when I release all of this will explain what it is designed to do.  For now, compare it to the Hippocrates.


As for the Bellerophon, that's actually not a bad comparison.  The lineage of the design can be traced to the Raynor, and all of the ships that I'm working on (the terran ones, anyway) will be part of the same design family.  The Sparta (Marine Frigate) also borrows more than incidentally from the Raynor's lines, though it's less apparent.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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Are you gonna get around to converting all those Vasudan designs of yours, or are those reserved for other Mods?
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Offline StratComm

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No they are on tap.  One has gone to Inferno, since Woo was able to convert it before I was, but the rest are still up for grabs.  Or rather they will be :drevil:
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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Good.  There's a real shortage good Vasudan capital ship designs out there.  Many MOD will bare your works.
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