Author Topic: [FA] C3M9A  (Read 5048 times)

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Offline Luigi30

  • 27
I think I got it to work. Unfortunately, my FS2 is a bit broken at the moment so I can't test it. Does it work? It's my first mission, so I can't tell from looking at the events if it works right.

Download here

 
:lol:

It works, but...

Your mission reminded me of the Lucifer thing in Deux Ex Machina.

As soon as the mission begins, an objective is instantly completed. Sorry, but that had me laughing for a good half-minute, especially since I had just read Karajorma's "13 Unlucky Mistakes" thread.

Also, all ships begin on the 2-d plane. Debriefing is...meh, and why does poor Alpha wing (flying bombers) go in without fighter cover? I got cut to pieces by those Lokis. Furthermore, you don't need to rotate the briefing screen like that. Just leave it stationary, and move the icons around.

No background. Hostile corvette doesn't even move, and thus makes no attempt to escape into the node it happens to be sitting right next to. All ships start facing the same direction.

All in all, this mission is either unplayable, or impossible to lose. You are guilty of 11 out of 13 of the "unlucky mistakes." On the bright side, I now view Karajorma as an insightful genius. What a prophetic thread that was...

You should have tested this at least once, although I can understand that you didn't have anyway of doing so.

But what good is criticism, if I don't tell you how to fix the dang thing?

1.) Use the X, Y, and Z axis, so the ships don't just sit in a line.

2.) Give the corvette orders to at least *do* something, other than sit around next to a node it could be escaping into.

3.) Fix the crazy objective that insta-completes itself.

4.) Give Alpha wing an escort or something, and then consider adding more than a wing of Lokis.

5.) Add a background with nebula, etc.

6.) Open a retail campaign mission and compare its dialog text with yours. That helped me a lot.

7.) Listen to what Karajorma has to say when he pops up in a couple minutes.
« Last Edit: March 26, 2005, 09:13:54 pm by 1278 »

 

Offline Luigi30

  • 27
Hey, it could be full of spelling errors. Or have the GTA Suck My Balls. That's about all I didn't do, apparantly :(
« Last Edit: March 26, 2005, 09:35:56 pm by 2285 »

 

Offline karajorma

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Well it is the guys first attempt Blitz so be a little nicer :)

What are your problems with FS2 Luigi? Sounds like it's important that we fix those first so you can playtest yourself (missions should always be playtested by the designer before they are posted here. That way you could spot a lot of your mistakes and rectify them.

I haven't had the chance to play this one yet but it's never a sign of a great mission when their only appears to be 5 Events in the mission as it generally indicates that not enough is going on.

Anyway lets get FS2_Open working for you and then I'm sure you'll be able to improve the mission :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Luigi30

  • 27
I just fixed it by reinstalling FS2 into a different folder. Now I can test the mission without getting OMGTABLEBROKEN errors every time a mission loads.

EDIT: Well, setting the SEXPs for an objective seems to help... the primary goal was the only one with any.
« Last Edit: March 27, 2005, 08:18:25 am by 2285 »

 

Offline karajorma

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:) You also have tonnes of messages that aren't linked to anything. Put those in and the mission will probably be a lot more impressive :0
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Offline Taristin

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You think this is bad? Wait till you see what I made! :p

I haven't fredded in over four years! :p
Freelance Modeler | Amateur Artist

 

Offline Luigi30

  • 27
Okay, I think I got it to work, but the enemy Lokis tear apart anything that isn't ship-guardianed. How can I make the mission easier? Give the Lokis a Fenris to shoot at? Bump their AIs down a notch?

 

Offline karajorma

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Bumping down the AI sounds like a fair solution.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Or give Alpha wing an escort, Beta wing. Who sends a single wing of unescorted-bombers to take down a corvette and a cruiser, anyway?

 

Offline Luigi30

  • 27
Terran Command, that's who. :) I added a wing of Perseuses and another wing for reinforcements in the version I have now. With my level of mission-making skill, I could make a Deus Ex Machina-style campaign quite easily, in fact why don't I make that my next goal? ;)

 

Offline Luigi30

  • 27
Okay, I think I fixed all the bugs. Tested it, too, it actually worked. Use link in first post.

 
Okay, some feedback...


1.) Only a few events, kinda boring.

2.) Delta wing is supposed to be a reinforcement, but they come in whether or not you call 'em. You forgot to set 'em as a reinforcement, but to be honest, you don't need them at all. Makes it too easy.

3.) The Corvette should start facing the node. Also, during the mission, it kinda...goes stupid. It flys in a crazy pattern, and then...meh. Try messing with the waypoints.

4.) No delay between enemy waves. Kinda hokey looking, and seeing as there's only one wing of allied bombers, you get cut down quickly.

5.) What's with the cruiser? And the message that goes "why would a corvette need a cruiser as an escort?" Needs work.

6.) Not sure if beams are enabled.

7.) One one nebula is visible, and it's a tiny little square. Backgrounds, dude, backgrounds!

8.) Too easy if you manage to take down the Lokis.

9.) Again, look at the retail Fs2 briefings. They don't spin around like yours do. You don't need to twirl the screen around when you could just leave it stationary and move the icons.




Keep at it, and spend some time testing, future-FREDer. Some improvements I did notice....




1.) Good use of the 3d-plane, although some units still have questionable starting positions. Big improvement, I think.

2.) Mission dialog has improved. Good job. :)

3.) Objectives function correctly, as far as I can tell.

4.) Quit as soon as I killed the cruiser and corvette, so I couldn't tell you about the briefing. I assume you have one, though.

5.) You seem to have waypoints down, although they need tweaking. Good work!

6.) Generally, although you have a few things to iron out, you're learning. And that's what matters. Keep at it! :yes:
« Last Edit: March 28, 2005, 08:36:01 pm by 1278 »

 

Offline Luigi30

  • 27
...You're not supposed to kill the corvette, you're supposed to disable it. 10 seconds later the Ravana jumps in and blows it up, then escapes through the node.

 
Oh...right....I knew that...I must've missed something in the briefing. Sorry...  :nervous:

*mutters*

Well, scratch that complaint. Try to fix the other problems, though.
« Last Edit: March 28, 2005, 09:44:03 pm by 1278 »

 

Offline Luigi30

  • 27
Reading the briefing is goooooood. :) Anyone know how to move in the X and Y axes without having to tilt the camera all over?

 

Offline Luigi30

  • 27
Quote
Originally posted by Blitzerland
Okay, some feedback...


1.) Only a few events, kinda boring.

Don't know what to do about that :(

2.) Delta wing is supposed to be a reinforcement, but they come in whether or not you call 'em. You forgot to set 'em as a reinforcement, but to be honest, you don't need them at all. Makes it too easy.

Forgot to change the message.

3.) The Corvette should start facing the node. Also, during the mission, it kinda...goes stupid. It flys in a crazy pattern, and then...meh. Try messing with the waypoints.

I'll move the corvette's starting position. It follows the same waypoints as the Ravana (across the galaxy to the node).

4.) No delay between enemy waves. Kinda hokey looking, and seeing as there's only one wing of allied bombers, you get cut down quickly.

I thought I fixed that. Oh well, I'll get it.

5.) What's with the cruiser? And the message that goes "why would a corvette need a cruiser as an escort?" Needs work.

The corvette took a beating in the last battle, I'm assuming. The cruiser is there to protect it while it can make repairs. The turrets are all severely damaged.

6.) Not sure if beams are enabled.

Oops, should fix that.

7.) One one nebula is visible, and it's a tiny little square. Backgrounds, dude, backgrounds!

Working on it.

8.) Too easy if you manage to take down the Lokis.

That's what the cruiser is for.

9.) Again, look at the retail Fs2 briefings. They don't spin around like yours do. You don't need to twirl the screen around when you could just leave it stationary and move the icons.

I don't know how to manipulate the FRED camera that well.

 
Quote
I don't know how to manipulate the FRED camera that well.


You don't need to move the camera at all when creating briefings. Make the mission first, then do the briefing, and you won't have to move the camera. One more thing, if the corvette took a heavy beating, why are only the turrets damaged? Reduce the hull a little bit.

Other than that, it looks like you know what to fix.

Good luck! :yes:
« Last Edit: March 28, 2005, 10:07:31 pm by 1278 »

 

Offline Luigi30

  • 27
I thought I did knock down the hull.

 

Offline karajorma

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I haven't tried this one yet but I'll make a point about the backgrounds.

You should definately give making backgrounds a try but I'm not hugely worried about them at the moment because once the campaign is ready we'll have to make sure that all the missions share a common set of backgrounds. It will look odd if the nebulae change in between missions :)

That said the person who does the best job gets to see their work in all the missions for that system :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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