Author Topic: A perfectly generic cruiser.  (Read 2995 times)

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Offline Anaz

  • 210
A perfectly generic cruiser.
Yup. It is.

The thin like is where the two halves don't quite meet.

First model I did entirely "freeform" without manually entering coordinates.









Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
A perfectly generic cruiser.
Manually enterring coordinates scares me. :shaking:


It's a blocky stubby little ship. But, Terran. So go figure. ;)
Freelance Modeler | Amateur Artist

 

Offline Imagine

  • 24
A perfectly generic cruiser.
Are you using TrueSpace? It's a ***** about welding halves together. I found it to be easier to do symmetrical extrusions on a subdivided box.

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
A perfectly generic cruiser.
It would make an awesome bomb too.:D :yes:
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline Anaz

  • 210
A perfectly generic cruiser.
Quote
Originally posted by Imagine
Are you using TrueSpace? It's a ***** about welding halves together. I found it to be easier to do symmetrical extrusions on a subdivided box.


Max7. My "new toy". Get the urge to play with it once and a while. And I know truespace's foibles. Easiest way to get it to combine two halves is to make them extend over each other a very tiny bit, and boolean them together, but make sure that you don't have the "remove extra edges" thing enabled, or it'll take edges off all flat surfaces, which is irritating as it tends to destabalize about half the polygons.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
A perfectly generic cruiser.
Ah.  Delete one half of it, make sure the other half extends over the centerline, and use the symmetry modifier.  Easiest way to get something mirrored across its centerline, by far.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

  • 210
A perfectly generic cruiser.
I've just been building halves and using the mirror thing. Instanced copies rule.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
A perfectly generic cruiser.
I normally build the whole thing, except on small things.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
A perfectly generic cruiser.
Symmetry is your friend :)

Seriously, other than the UVW Map modifier, I use symmetry more than anything else.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
A perfectly generic cruiser.
Quote
Originally posted by Imagine
Are you using TrueSpace? It's a ***** about welding halves together.


No, it´s not! At least not in TS 6. All you need it to select the face you want, click a button, and it´s done. No muss no fuss.
Don´t know about TS 3.2 though.
No Freespace 3 ?!? Oh, bugger...

 

Offline Roanoke

  • 210
A perfectly generic cruiser.
Quote
Originally posted by Anaz
Easiest way to get it to combine two halves is to make them extend over each other a very tiny bit, and boolean them together, but make sure that you don't have the "remove extra edges" thing enabled, or it'll take edges off all flat surfaces, which is irritating as it tends to destabalize about half the polygons.



No! No! Bad Anaz! Bad Anaz!

Symmetry modifier is the boy.Either that or the mirror tool.
2D & Boolean = Good (very good actually)
3D & Boolean = Bad

Quote
Originally posted by StratComm
Delete one half of it, make sure the other half extends over the centerline, and use the symmetry modifier


I usually add the Symmetry modifier almost straight away before any serious modeling. :)

 

Offline Anaz

  • 210
A perfectly generic cruiser.
Quote
Originally posted by Roanoke



No! No! Bad Anaz! Bad Anaz!

Symmetry modifier is the boy.Either that or the mirror tool.
2D & Boolean = Good (very good actually)
3D & Boolean = Bad


I was talking about truespace.

Anyhow...any other comments about the model? :p
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Anaz

  • 210
A perfectly generic cruiser.
Yey for double posting.

Added some guns. Played with the symmetry modifier too. I think I like referenced/instanced copies for building the geometry, then deleting the copy, and symetrying the resulting half, as from my playings with of symmetry led me to believe that you can't see both halves of it as you worked on it.





Yes, I know the guns have to be pointing straight up to go into FS2. They look cooler this way.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
A perfectly generic cruiser.
Now it's starting to look like one of the Ion Frigates from Homeworld.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
A perfectly generic cruiser.
You can see the changes if you just click on the symmetry modifier in the stack.  You're usually working underneath it, so it doesn't get applied to the viewport.  Besides, you should have a general sense of what it's going to look like mirrored beforehand anyway.

Though if you're staying under 20k polys for the mesh, instancing a copy and mirroring it works pretty well too :)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

  • 210
A perfectly generic cruiser.
I'm bad at visualizing the other half of it when I model like that, and I don't think I'll breaking 20k any time soon :p
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Roanoke

  • 210
A perfectly generic cruiser.
The little symbol that looks like a Test-tube can be clicked to show the result of the modifier.

 

Offline aldo_14

  • Gunnery Control
  • 213
A perfectly generic cruiser.
Quote
Originally posted by Anaz
Yey for double posting.

Added some guns. Played with the symmetry modifier too. I think I like referenced/instanced copies for building the geometry, then deleting the copy, and symetrying the resulting half, as from my playings with of symmetry led me to believe that you can't see both halves of it as you worked on it


Offhand, if you simply delete half if it, then mirror it but make sure it's a reference copy you mirror, then changes in one side should (IIRC) be reflected in the reference copy as well.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
A perfectly generic cruiser.
Nice...very nice...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!