Author Topic: Progress pics of the Starfox mod  (Read 23954 times)

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Offline DaBrain

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Progress pics of the Starfox mod
We're going to change a lot about the landscape system. This is only a small test with a few buildings. The final city will look a lot better. :)

I still think it looks incredible for the FS2 engine.







I guess now is the right time to ask for some help with the unwraping of some models. :)

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« Last Edit: June 07, 2005, 10:58:19 am by 1688 »
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Offline Nuke

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Progress pics of the Starfox mod
those lights kick ass :D
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Offline Ypoknons

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Progress pics of the Starfox mod
Buildings are awesome. How well does the AI handle them?
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline DaBrain

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Progress pics of the Starfox mod
Quote
Originally posted by Ypoknons
Buildings are awesome. How well does the AI handle them?


Perfectly. They just stand there and do nothing. ;7


Edit: Damn, I tend to skip letters in thread titles. :rolleyes:
Could a mod fix this please? :)
« Last Edit: June 06, 2005, 06:51:07 am by 1688 »
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Offline Mefustae

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Progress pics of the Starfox mod
That looks unbelievable so far, the engine really handles the buildings quite well, but, how long until you get the Great Fox ingame...?

 

Offline DaBrain

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We don't have a model for that right now, but maybe we just found someone who want's tp share his Great Fox model with us. :)

You'll see the Great Fox in the second mission.
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Offline Lynx

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Progress pics of the Starfox mod
Looks great. Have you tried already multiple AI ships there? As you know the FS AI loves to crash into stuff and that area looks predestined to be a destruction derby for AI ships.


BTW, how did you achieve the fog at the horizon?
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Offline DaBrain

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Progress pics of the Starfox mod
Uhm, I can't tell you why we proably won't have any AI problems right now. ;)

The fog is just a modified nebula with rather 'weak' poofs.


Right now I'm trying to get the ambience to the final look.
Well, I'm testing out the limits while I'm doing so-
Over 70 objects... no problem. ;)





« Last Edit: June 06, 2005, 07:49:03 am by 1688 »
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Offline pyro-manic

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Progress pics of the Starfox mod
Wow. Just Wow....

:eek2::yes:
Any fool can pull a trigger...

 
Progress pics of the Starfox mod
So what happens if you fly too far to the..."edge"?

Is there any way to handle that, will the player smack into an invisible wall, end up at the other side of the field, or just keep flying past the "ground's edge" into the void?

On a very minor note, I hope those fighters are to scale, i.e. the pilot cockpit doesn't imply that the person in the cockpit is the size of a 10-foot tall gorilla or bigger than a window on a building would imply human height. :P

 

Offline DaBrain

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Progress pics of the Starfox mod
Although we will have invisible walls, there won't be an edge. ;)

Uhm, and the scaling needs some fixing... well a lot of fixing.

I'll try to upload a short clip of this test. Right now I'm uploading something else, so it may take a while. :)

It's more or less something like a tech demo clip. No action, no scripts, just flying around.
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Progress pics of the Starfox mod
You should bug the heck out of the SCP development team to implement a "Wrapping Atmosphere Engine Mode" that makes the FS2 engine behave like Battlefield 1942's with a definable wrapping box boundary around a region of space (go to this edge you seamlessly end up at the other side, of course, any ground model must reflect this).

 

Offline Axem

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Progress pics of the Starfox mod
Is that anything like SF64's warping-on-the-edge multiplayer thing? Cause I think you could do that with FRED.

 
Progress pics of the Starfox mod
Is that really a Freespace 2 Mod? :eek:

A City in Freespace Engine..  impressive..
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Offline karajorma

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Progress pics of the Starfox mod
Quote
Originally posted by Axem
Is that anything like SF64's warping-on-the-edge multiplayer thing? Cause I think you could do that with FRED.


You could do it for your ship easily enough. You couldn't do it for the shots you'd just fired at the enemy ship though so it would be very noticable.
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Offline Axem

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Progress pics of the Starfox mod
Well, that's how it was in SF64 anyway, it was the best strategy too. Stay close the the edge to always vanish from your opponent and their shots. Then sneak up on them and fire a Nova Bomb. :D

 

Offline DaBrain

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Progress pics of the Starfox mod
I took a short clip, but this WMV compression is most horrible...  :doubt:


Download (18MB WMV)

Edit:
Uhm, don't worry about the HUD, I've set the res to 800*600, to avoid lags.  (As soon as I start recording my fps goes down to 1/3.)

I'm very happy with the performance. ~70 objects + all SCP features (yes -PCX32) and it still runs at decent speeds, even when I record a clip. :)

SCP team :yes:
« Last Edit: June 06, 2005, 12:05:23 pm by 1688 »
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Offline Kie99

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Progress pics of the Starfox mod
Forgive my ignorance, but is this a conversion of another game?

Also are the Buildings separate models docked to the main base, or is it just one huge model?
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Offline Lynx

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Progress pics of the Starfox mod
It's supposed to be a total conversion of the StarFox games.

I suppose the buildings are just normal ship models without engines and a high mass to prevent them from being knocked around by shots.
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Offline DaBrain

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Progress pics of the Starfox mod
Quote
Originally posted by kietotheworld
Forgive my ignorance, but is this a conversion of another game?

Also are the Buildings separate models docked to the main base, or is it just one huge model?


It's a Starfox Total Conversion for Freespace 2 Open.

Right now, the buildings are set up on a huge landscape model (not even docked), that will change, as we change our landscape concept, to achive an even better looking city.
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