Because of one particular bug fix this is OpenAL only. If anyone using OGGs for music or (de)briefing voices has any problems here please let me know.
Fixes: - extra bmpman debugging info (for redmenace)
- little cleanup of OpenGL code and a slight speedup for OGL page flips
- fix OGG streaming error that would cause audio to repeat the first half second or so
- debug builds in 1024x768 will show the right-hand memory info further on the right rather in the middle of the screen. OAL builds will not show "S-HRAM" since it's never going to be used.
- fix save_screens (used with popups) and print_screens (screenshots) in D3D mode while in a window (for Raa)
- properly (as much as possible) account for D3D texture usage
- make gamma ramp inversion fix for OGL that Sticks made for D3D
- fix possible crash issue when you hit pause in a multiplayer mission
http://icculus.org/~taylor/fso/willrobinson/20050606-win32-OAL.rar (5.6meg)
Any of the previously listed (my last build thread) Mantis bugs that have not already been updated as fixed or not need to be with this build. If they are not confirmed as still broken they will soon be resolved as fixed.
Report any new bugs, blah, blah, blah. I get tired of always saying that.
