Author Topic: Beam weapon miss factors  (Read 1467 times)

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Offline Fury

  • The Curmudgeon
  • 213
Beam weapon miss factors
Would there be any interest to move beam weapon miss factors to ai.tbl? Make the miss factor lines in weapons.tbl optional and override the ones in ai.tbl should it be present in weapons.tbl.

So in short, any class of AI would be as good (or bad) with pulses and beams.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Or have an optional extra field for each AI class that is Beam Accuracy. A multiplier which modifies the weapons.tbl miss factor if it is present.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.