Author Topic: High Poly Artemis WIP  (Read 17466 times)

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High Poly Artemis WIP
As you may or may not know, i have been working on a high poly Artemis, here are some pics on the progress. Keep in mind its not finished yet. Any input or comments are apreciated.



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Offline redsniper

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Looks pretty good, however I don't think you need to spend so many polies on making curves. What program is that, btw?
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Offline Fenrir

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I'm loving it already.

Are you going to be adding one of those realistic cockpits to it? And are you doing the Artemis DH textures, too?

 
ooo! pretty!

 
If you are doing the DH, i know its not cannon but would anybody consider moving the guns in closer to the centerline, just on the DH not the standard one

 

Offline Galemp

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It's smoother, but not more detailed. Model in some of the parts you see on the textures. Take the hi-poly Herc as an example.
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Offline TopAce

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Quote
Originally posted by redsniper
...What program is that, btw?


Looks Blender to me.
As for the model, too curvy, devours too many polies and the changes are not apparent in-game. Add details instead of making the curves smoother.
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I plan to add details, lots of details, now that I have the basic shape and smoothness i want.

I am going to add a realistic cockpit.

I think I will make the DH after, but make some changes to it like, such as 2 gun banks of 2, instead of 1 gun bank of 4

The program is Luxology's Modo.
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Offline StratComm

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Quote
Originally posted by MicroPsycho
I plan to add details, lots of details, now that I have the basic shape and smoothness i want.

I am going to add a realistic cockpit.

I think I will make the DH after, but make some changes to it like, such as 2 gun banks of 2, instead of 1 gun bank of 4

The program is Luxology's Modo.


You probably need to do some major optimizing before you think about adding more detail.  Final count, you shouldn't exceed 2k triangles for the ship and its cockpit, and you're already over three I'd guess.  You don't need that much fine smoothing detail, but rather more of the big stuff that you'd see with spec mapping.  Also, don't change the DH at all unless you do a second version; canon ship mods need to be completely compatable if they are going to see widespread usage.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Boomer

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The program is Luxology's Modo.


[improvised Motorola voice]Hello Modo.[/improvised Motorola voice]

Personally, I prefer blender, it exports .COBs.

Great job on the model.  To save polies, try using some Quads, you have to use them carefully so that they're perfectly flat, but they're well worth it.  Hell, the original :v: models used 'em.  

Can't wait to see my favorite bomber in High Poly Goodness.;7
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Offline StratComm

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Actually quads don't help any under HTL, the face is broken into triangles to be rendered IIRC.  Do a triangulated count on all models for HTL.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline BlackDove

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Looks sexy. As it should. Keep it up.

 
So, what is my upper limit for polies? I noticed the High-Poly Erinyes was just under 3000 and that's my aim. Is that reasonable?

Oh yeah, i need a cockpit, more precisely a pilot. I'm not ready for making figures like that so is there a cockpit I can borrow the pilot from?
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Offline StratComm

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It's a tad high but not unreasonable.  As for the cockpit, just about everyone uses the one that Nico/Venom made a while back; the original is out there somewhere but I've been extracting it out of the Ezechiel.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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Quote
Originally posted by MicroPsycho
So, what is my upper limit for polies?...


To be honest, I don't know if the SCP has a higher limit for polies. The Galactica model from Star Trek has around half a million polies and FSO can handle it no problem. I think the ~3000 poly aim sounds acceptable. I would say to go less because there is likely to be more than one or two bombers on screen most of the times, but I would be pounced on again and get accused of being incessantly stuck to canon by Raa.

Do you plan to make better textures, too? Because I think having better textures make a model almost as much better as a poly lifting does. The Hercules I by Bob(?) is a good example, it's a high poly version and has better textures. I still think that's the best HTL ship we have. (Sorry KARMA. :p)
« Last Edit: August 11, 2005, 09:13:30 am by 1079 »
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Offline StratComm

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There is a hard limit of polys per subobject, but it's so high that I doubt you'll see it.  It's also a format limitation more than an engine limitation IIRC.  Half a million polys in one subobject isn't going to work, but 10k should be no problem.  However, don't go all out as TopAce is right; the real problem isn't having one on screen, it's having 8, so I'll tow my line and keep saying watch the polycount.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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Quote
Originally posted by StratComm
... However, don't go all out as TopAce is right; the real problem isn't having one on screen, it's having 8...


Yes, it's a basic rule: I am never right. :o
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Offline karajorma

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Yep. You never are :p

Quote
Originally posted by TopAce
To be honest, I don't know if the SCP has a higher limit for polies. The Galactica model from Star Trek has around half a million polies and FSO can handle it no problem.


You're an order of magnitude out. It's 50,000 not 500,000 IIRC. Not to mention that the galactica is strangely enough from BattleStar Galactica not Star Trek :D

See? :D

You're spot on about not going mad with the polies though. 2000-3000 is a pretty good budget for a fighter.
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Offline aldo_14

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Quote
Originally posted by StratComm
It's a tad high but not unreasonable.  As for the cockpit, just about everyone uses the one that Nico/Venom made a while back; the original is out there somewhere but I've been extracting it out of the Ezechiel.


pffff....

Make your own cockpit.  Far more fun.

 

Offline TopAce

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Quote
Originally posted by karajorma
...
You're an order of magnitude out. It's 50,000 not 500,000 IIRC. Not to mention that the galactica is strangely enough from BattleStar Galactica not Star Trek :D

See? :D
...


I know neither universe.
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