Author Topic: HUD subsystem crash  (Read 1601 times)

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Offline WMCoolmon

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Quote
Originally posted by StratComm
Number of turrets isn't restricted at all, you could give a fighter 100 if the HUD crash wasn't present.


I thought I fixed this. Is it still crashing in 3.6.7?
-C

 

Offline StratComm

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Not as far as I know.  Thus why as I didn't say "still" present.  I was actually under the impression that it had been fixed, but didn't want to confuse the thread further.  Guess that had the opposite effect.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Ahh, alright. I didn't want to clutter up the thread further...

At the very least this should improve awareness that this *should* be fixed. And if it isn't, it's definitely a bug. :p
-C