Author Topic: MediaVP 3.6.7 RELEASE thread  (Read 30575 times)

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Offline Vasudan Admiral

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MediaVP 3.6.7 RELEASE thread
Awesomeness. :D :yes:

Quote
Originally posted by WMCoolmon
4) I made a point to go through and make sure ships had blank nameplates
Hmm, well you *almost* got it. ;)
The ideal solution is to not simply puregreen over the pcx files "GTC_Orff.pcx" and "GTC_Advocate.pcx", but instead to create an identically dimensioned image named "Nameplate.pcx". You then open up the ships with nameplates in modview or PCS and change the nameplate texture to use "Nameplate" so that it's nice and obvious for anyone using the texture replacement in Fred.
It's just a neater solution and only requires one nameplate texture in the VPs. :)

If this could be fixed, the tritons turrets fixed as Strat said, and the missing ships added, might be worthwhile to re-upload the models vp?

Good job with the rest of the VPs though.
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Offline StratComm

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MediaVP 3.6.7 RELEASE thread
It actually originally wasn't solid, and I think the first version to make it into a media VP could actually be flown through in a lot of places.  I spent a little time working with Raa to get it, the Ares, and a couple of other things working correctly so that it is just a bit of a graphical nusance now.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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MediaVP 3.6.7 RELEASE thread
The Mara, Orion and LODded Herc can be found in my unofficial VP in VA's Aeolus/Triton thread.
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Offline CaptJosh

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MediaVP 3.6.7 RELEASE thread
Exactly why I'm not concerned, Strat. A graphical nuisance is a minor thing that someone will correct eventually once it bothers them enough. I might take a crack at it myself if I could do any modeling. But I'd have to be really bored to go after something that nitpicky. :D
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MediaVP 3.6.7 RELEASE thread
looks great......after 3 hrs worth of downloading.....lol.....ahem....anyways, i figure the cain should been done by now or its on hold for now???


oh and by the way.....since the vp's has release, my computer works alot better after i deleted several things that i don't need anymore.....keep up the great works...
« Last Edit: October 18, 2005, 11:17:03 pm by 3044 »

 

Offline CP5670

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MediaVP 3.6.7 RELEASE thread
Quote
But I'd have to be really bored to go after something that nitpicky. :D


You call that nitpicky? Remove the evil turquoise pixel!!!1 :D

 

Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by Galemp
The Mara, Orion and LODded Herc can be found in my unofficial VP in VA's Aeolus/Triton thread.


Um, the Mara isn't in that pack.  Unless it's hosted somewhere other than Fileplanet.

The Mara is, however, located here.  The link is in the HTL Pack thread.
« Last Edit: October 18, 2005, 11:31:10 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

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MediaVP 3.6.7 RELEASE thread
There will be a VP patch this weekend. It will have the glowpointed orion, mara, Hornet, and loded herc.
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Offline StratComm

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MediaVP 3.6.7 RELEASE thread
And fix the Triton.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by StratComm


The Herc model included is missing its lower LODs, which will mean that any herc in a mission will be rendered high-poly (bad).  I have the fixed Herc on disk, so if you can't find it let me know.

Also, the HTL Triton's turrets (which I specifically PM'd you about to try to head the problem off at the pass) are named wrong.  The subobjects named "turret01-base" and "turret02-base" should be just "turret01" and "turret02" respectively.  This is a 2-second PCS fix, and in most builds the turrets won't work named as they are.


:wtf: :wtf: :wtf:

I know, and I specifically went and did that as soon as I got the PM because it's a rather serious error. Is there some problem with the 'save POF' menu item in PCS?

Fixed again, saved and triple-checked.
-C

 

Offline redmenace

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MediaVP 3.6.7 RELEASE thread
well then WMC, I will give you a link to the vp I made and you can add the fixed triton
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Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by WMCoolmon


:wtf: :wtf: :wtf:

I know, and I specifically went and did that as soon as I got the PM because it's a rather serious error. Is there some problem with the 'save POF' menu item in PCS?

Fixed again, saved and triple-checked.


The "save POF" option in PCS will not save changes to the field that currently contains your cursor, which is a bug I thought everyone knew about.  I usually flip tabs after making a change so that I'm assured of it catching.  I thought you had possibly overwritten the file or something, since you acknowledged the report via PM before.

EDIT: Actually, make sure that there is at least either an 8-bit PCX or a DDS file in there.  WMC made a point to make the Herc work without needing -jpgtga.
« Last Edit: October 19, 2005, 12:08:53 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline CP5670

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MediaVP 3.6.7 RELEASE thread
Is anyone else getting the constant stuttering that I was experiencing? Try it on sm3-07 to test it out.

 

Offline StratComm

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MediaVP 3.6.7 RELEASE thread
No stuttering here, but FSO's memory consumption went above and beyond reason while playing it.  It stood at 750 megs when the Messana arrived.  It pages like crazy because very few people have enough RAM to actually run that.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline CP5670

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MediaVP 3.6.7 RELEASE thread
There are quite a few images in effects and adveffects that are way too large considering their detail levels. Cutting those down might help a bit.

How much memory do you have? I have 1GB of memory (about 72MB of which is used by windows), but the AGP aperture setting is at 256MB. I need to see if setting that to 512MB instead does anything.

 

Offline redmenace

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MediaVP 3.6.7 RELEASE thread
This is a temporary patch. We will be updating the regular download tomorrow so beware. This contains all of the missing models like the Mara, loded Herc, the Glow Pointed Orion, the fixed Triton, and Hornet Missle.
http://fs2source.warpcore.org/mvp367/mv_amodelspatch.rar
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Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by CP5670
There are quite a few images in effects and adveffects that are way too large considering their detail levels. Cutting those down might help a bit.

How much memory do you have? I have 1GB of memory (about 72MB of which is used by windows), but the AGP aperture setting is at 256MB. I need to see if setting that to 512MB instead does anything.


I've also got 1GB.  It cuts it - barely.  The difference-maker may actually be my PCI-express graphics card if throughput to the card is that much of an issue.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by WMCoolmon


Yeah, a friend and I did some testing, but IIRC the results weren't enough to beg switching the beamglows around. I don't remember any documentation being provided; I just remember that the pack gave me the new beam glows and shockwave.


Well, I didn't exactly say "put it into the advanced effects VP.

Quote
Originally posted by DaBrain

[...]
It's an effect of high-end PCs after all.
[...]


I told you to pick a shockwave yourself though. (Couse I wasn't sure which one should be used. High-End or Super-High-End)
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MediaVP 3.6.7 RELEASE thread
Hi!
I have a little Problem with Capships...
Well... I don't know if it's media-vp-related...

The engine-glows are missing for the most Capships...
At least on my PC...
So it flys but don't have any engine-glows...

 

Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Engine glows aren't working in current builds for some reason.  I'm under the impression that it's a temporary problem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM