This is like the model dumps that some people occasionally post, but consisting of missions.

This is a half-finished version of my now defunct campaign, The Procyon Insurgency. Basically, what happened with this is that I had almost finished the campaign a year ago, when my hard drive broke and I lost about six months of work on it. However, I still had a (very) outdated backup with old versions of the first 11 missions, which is what I'm putting up here with a few adjustments. I thought I might as well release these missions since it's very unlikely that I'll do anything further with them. Think of this as a self-contained episode if you will, although there is no ending. Get it here:
http://home.comcast.net/~cp5670/PI.zip (22567647 bytes)
I spent a few days going through the missions and fixing up various bugs and balance issues that I had resolved later on or that had come up more recently, but it's possible that I missed one or two things. The 11th mission from the backup was more of a framework, only about 20% complete, so I spent some time finishing it up since it was originally one of the cooler missions. I won't have time to redo all the rest anytime soon though.
This campaign requires FSO, as it uses a few of the new features from that. However, I would strongly recommend that you use a build older than 3.6.7 for now. The 9/17 build, available
here, works very well, but 3.6.7 and any newer CVS builds seem to be very unstable with these missions for some reason. I'm getting random crashes to varying frequencies with everything since 3.6.7. I had originally done most of my testing with older versions like 3.5 and 3.5.5 and everything worked okay until 3.6.7, so just use anything older than that until I can figure out what's going on. If you run into any other problems, post about them here.
You can use the standard mod command on the PI.vp file (put it in its own folder), but give it priority over the media vps if you're using them in their own directory with the multimod feature. I don't think any command line flags are necessary except for -jpgtga, without which the backgrounds won't show up. However, I would recommend that you not use mv_models.vp, at least for now, since I noticed one instance where things became significantly harder because of a slightly different subsystem placement, and most of the new ships are also missing the insignias. And as usual, make a new pilot to avoid any table conflicts.
The missions themselves are decent, but you'll probably find some aspects that could use improvement. I am not quite happy with several of the earlier missions in what's now their current state and had originally made a number of changes to them. The third mission in particular is crap and I had rewritten a totally different one from scratch in its place. The later missions are much better though. Unfortunately, the missions that came after 10 were the really good ones and were mostly lost, although I redid the 11th one as I said earlier. The 12th mission in this package is just a stupid test mission that I was using to try out things.
The extras zip just contains some notes and junk I had lying around in that was eventually incorporated into the campaign. I thought I might as well throw that in.
Most of the non-table related mods used in this aren't mine. They were made by various people, although I lost the credits list in that HD crash and can no longer remember who made what. If you see something in there that looks like it's your work, it probably is.
Have fun and post your opinions/spoilers/strategies/rants in this thread.