Author Topic: High-poly Zephyrus  (Read 12699 times)

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Offline Taristin

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This.

[attachment deleted by admin]
« Last Edit: January 16, 2006, 01:05:00 am by WMCoolmon »
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Offline StratComm

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Re: Something that'll never get worked on any furt
I'm guessing that the polycount on that thing is already too high for a game model with just one side modeled, isn't it.


Looks awesome though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Re: Something that'll never get worked on any furt
if attached to the main model, and mirrored... 19090 polies.
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Offline Ghost

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Re: Something that'll never get worked on any further.
What? I'm confused. That doesn't look very high-poly in that picture, at all.
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Offline Galemp

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Re: Something that'll never get worked on any furt
Bastard. I was gonna work on that next. In fact I had come up with some great optomizations for it; specifically, you don't need to render all the parts of the tubes in the middle, and secondly, you should use alpha-mapped girders around the outside.

It looks like you haven't done much except a basic tech test (which is what I've done) but I can get the same job done and look just as good with 10% of that polycount.

Tell ya what, leave it to me. I'll do it. :rolleyes:
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Offline Taristin

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Re: Something that'll never get worked on any furt
I... had no intention of actually doing ths one... Hence the title... so be my guest. Pottymouth :p
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Offline Galemp

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Re: Something that'll never get worked on any furt
Well, yeah, but now you've started the discussion.
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Offline StratComm

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Re: Something that'll never get worked on any furt
What? I'm confused. That doesn't look very high-poly in that picture, at all.

Look very closely at the pink parts on the left side of the picture.  Having all of that modeled sends the polycount through the roof; that one section is all that's been touched and the thing is already at 20k polygons.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Re: Something that'll never get worked on any furt
well, in fairness, it's only 10k for that one side. the other sie combined brought it to 20k...
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Offline Sandwich

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Re: Something that'll never get worked on any furt
:eek2:
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Offline Taristin

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Re: Something that'll never get worked on any further.
's fun to mess aound when there's no real constraints. Cutscene-like models here! >..>

[attachment deleted by admin]
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Offline WMCoolmon

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Re: Something that'll never get worked on any further.
 ;7

You know with set-ship-model you might actually be able to use that model for a cutscene...
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Offline BlackDove

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Re: Something that'll never get worked on any furt
Mmmmmmmmm I like it.

So is the 20k polies LOD really that bad for performace?

 

Offline Sheepy

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Re: Something that'll never get worked on any furt
tre sexi
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Offline Taristin

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Re: Something that'll never get worked on any furt
;7

You know with set-ship-model you might actually be able to use that model for a cutscene...

Uh-oh... :nervous: I'm afraid to see how long it'd take to convert to a pof... or even worse, to create an index buffer.

Mmmmmmmmm I like it.

So is the 20k polies LOD really that bad for performace?

Oh the model has way more than that now... and it's not really worth it. If anything I'd just rebuild it from scratch. I wanted to anyway... >..> 
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Offline Taristin

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Re: Something that'll never get worked on any further.
This is kinda fun... but I'm still gonna o it over from scratch, ince this is killing my system >..>

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Offline BlackDove

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Re: Something that'll never get worked on any furt
Don't delete it though.

I have a plan(tm).

 

Offline Taristin

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Re: Something that'll never get worked on any furt
What sort of plan™?
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Offline Galemp

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Re: Something that'll never get worked on any furt
Stop that! I said I was gonna try it.

Say, if you have any custom textures (like extracted maps for the gas tanks) I'd like to use them.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline WMCoolmon

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Re: Something that'll never get worked on any furt
Uh-oh... :nervous: I'm afraid to see how long it'd take to convert to a pof... or even worse, to create an index buffer.

Yeah...we really need an editor that supports an IBX chunk.

::looks at Kazan::
-C