The Enemies Return....
I created this campaign 2 years ago when I was a n00b. I valiantly tried repeatedly posting it on VW but i kept getting turned down (I was too n00b to check the forums and discover VW was dead). Soon after, I had a hard drive disaster. For quite a while I thought I lost this one for good, until a few weeks ago when i discovered a backup floppy which had fallen behind my computer desk. A number of things were backed up on it along with this campaign. I was quite new at Fred when making this, and I laugh as I replay these old missions. The campaign lacks frills (no briefing icons, no real storyline, some missing debriefings, not even ingame messages for a few missions) but the missions themselves are solid, well-balanced, and varied. The missions tend to be BOE-ish but there are plenty of fighters to go along with the capships. One thing I thought I did quite well was making full use of the 3D envoroment. No 3 ships are ever on the same X, Y or Z plane, and they usually face random directions, giving a sense of floating and disorientation to the player, IMHO what a true space battle should feel like. This campaign requires no mods and obviously no SCP, however I made a seperate download for SCP users who prefer to use the MOD command line.
Vanilla Version:
http://www.game-warden.com/kappawing/TER_Vanilla.rarSCP Version:
http://www.game-warden.com/kappawing/TER_SCP.rarPlease remember this is me in a very early stage of Fredding. The campaign I'm working on now will be much improved over this. Please overlook the 12-year-old sense of humor and n00bish lack of detail and enjoy blasting Shivans and Space Pirates througout 26 long, filler-free, computer freezing BOE-style missions.
