Ship selection says that ships have differing numbers of primary banks, yet weapon selection and the HUD show two slots (or rarely just one) with one gun each. What exactly is going on from a numerical game mechanics point of view?
For example, Myrmidons supposedly have 6 PB and 2 SB (pretty sure that's a mistake in the VP, they have 3 SB, but I digress). Does that mean there are 3 guns each in slots A and B, therefore 3x damage and 3x energy usage?
[ Side note for SCP dev consideration: if so, wouldn't it make more sense for the weapon selector to take 3 subachs (or whatever) from the locker and show a little number 3 in the Pbank, just like missile counts in Sbank? Also, showing "3* Subach" (or whatever) in the HUD, modulo screen real estate limits? End side note. ]
Is that correct? Or is the whole primary count a scam and it's just one gun per slot? Or were both of these plausible options replaced by something even more bizarre and inexplicable?
p.s. What happens when you link the slots together? Do they use the fire rate of the slower weapon or is there a more complicated formula?
Thanks for any info.