Author Topic: April 25th CVS + Loadout Changes Build  (Read 6468 times)

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Offline karajorma

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April 25th CVS + Loadout Changes Build
In order to test I haven't broken anything here's a CVS build which also included the parsing alterations needed to support my team loadout changes. (So basically to all intents and purposes it's a CVS build).

EDIT : Updated to the 29th April Build

FS2_Open Release and Debug Builds

I've also compiled in support for voice synth and voice recognition for those who were missing it (I can't remember if Phreak's CVS builds had support for them but I know that RedMenace's certainly didn't) :)

I'm not saying much on how the team loadout stuff works at this moment cause it's subject to change when I start adding the weapon loadout changes so I don't particularly want people sticking it in their campaigns and then complaining about broken missions later.
« Last Edit: April 29, 2006, 03:09:54 pm by karajorma »
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Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
Awesome  ;)
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Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
Hmmm. I presume from the lack of responses that no one has any new issues with this build?
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Offline taylor

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Re: April 25th CVS + Loadout Changes Build
Hmmm. I presume from the lack of responses that no one has any new issues with this build?
That, or their computers fried as a result of testing and they are actually unable to respond. :)

 

Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
I'm using this build, no problems at all so far, running nice with all the mods i have.


I am using the modified starfield modular table that taylor posted and i have the ls_neb.vp file, but in regular freespace 2, still the usual nebulas.... anything I'm doing wrong ? I was under the impression that file plus a recent build would enable the super nice lightspeed nebs in the main campaign.
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Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
Nope. We need to make new versions of the missions to get those.
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Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
Okay right... shows how much I know about Freespace.


No it seems to be solidly working, all the problems i've had with freespace (other than the usual quirks) have been solved by the most recent builds.
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Offline Kaine

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Re: April 25th CVS + Loadout Changes Build
voice recognition still appears to be broken :(

 

Offline ShivanSpS

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Re: April 25th CVS + Loadout Changes Build
I been testing it for a two days and I not found any error.... I have changed the CVS build of my pack to this one...

 

Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
voice recognition still appears to be broken :(

It is? I definitely compiled it in but I don't use it so it's hard for me to test. Does it not work at all? Does it work with an older build?
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Re: April 25th CVS + Loadout Changes Build
damn guys, how often do you guys come out with new builds?

 

Offline Mars

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Re: April 25th CVS + Loadout Changes Build
Is that suprise (:eek2:) or sarcasm  (:rolleyes:)? Sorry, see I can't see your face.

They come out with them anywhere from every day to ~ a month between builds.

 

Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
I got a failed to load resource... and failed to init voice rec trying to use voice recognition. I have installed the SAPI 5.1 SDK.

Debug reports :

Setting language to English
soundcard = EAX
SOUND ==> Initializing DirectSound...
SOUND ==> Primary Buffer created with DirectSound3D enabled
SOUND ==> Primary Buffer forced to: rate: 22050 Hz bits: 16 n_channels: 2
Disabling DirectSound3D since unable to get property set interface
** MAX_CHANNELS set to 256.  DS reported 256.
SOUND => Soundcard Capabilities:
================================
Number of primary buffers: 1
Number of total hw mixing buffers: 256
Number of total hw mixing static buffers: 256
Number of total hw mixing streaming buffers: 256
Number of free hw mixing buffers: 253
Number of free hw mixing static buffers: 253
Number of free hw mixing streaming buffers: 253
Number of hw 3D buffers: 64
Number of hw 3D static buffers: 64
Number of hw 3D streaming buffers: 64
Number of free hw 3D buffers: 64
Number of free hw static 3D buffers: 64
Number of free hw streaming 3D buffers: 64
Number of total hw bytes: 0
Number of free hw bytes: 0
================================
ACM Version number: 5.00
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Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
CannonFodder spotted an error that causes the 25th build to crash out if you swap mods to a campaign which doesn't contain the ships available by default in the old mod's campaign file.

This build should fix it.

Apart from fixing that bug there's very little that's new in there since no one has committed anything since the last build.
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Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
Voice Recognition still broken in this new build. Seems to have been broken since February 22nd in CVS.
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Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
I'll take a look and see if I can figure out what broke but to be honest it's pretty far from the code I've looked at previously so I doubt I'll have much luck.
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Offline Kaine

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Re: April 25th CVS + Loadout Changes Build
Voice Recognition still broken in this new build. Seems to have been broken since February 22nd in CVS.

what he said :)

honestly, give voice rec a try, its a great feature, works quite well after some training and is something different that sets FS2_Open apart (when its working)

 

Offline neoterran

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Re: April 25th CVS + Loadout Changes Build
Well, it's kind of hard to when you need to use a post April 15th build to accommodate some of the more recent changes and you want to use things like -img2dds that were broken in the 3/23 build that redmance still has up. I'd like to see a new build optimized for SSE like before, but what you can do.. i dont' have the time (or a free dev platform) to build it myself.
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Offline Gregster2k

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Re: April 25th CVS + Loadout Changes Build
I get an error about f_shockwave.pof or something, can't find model file
(I just installed the Delta media VPs from scratch (deleted old ones) before I tried this build)
It also complained about t_shockwave.pof as well

Copying shockwave.pof from mediavp and renaming to f_shockwave and t_shockwave and plopping in models dir of data directory got it to work

Enabling cheats caused a crash in New_Lamassu something (didnt get a chance to look at the extension)
« Last Edit: May 05, 2006, 11:45:28 pm by Gregster2k »

 

Offline karajorma

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Re: April 25th CVS + Loadout Changes Build
It's a missing pof file.

Either way these are all media VP issues so take a look at the 3.6.8 delta release thread  as the answer is probably in there.
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