Author Topic: RELEASE - MediaVP 3.6.8 Zeta  (Read 205770 times)

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Offline StratComm

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Re: DUDE - MediaVP 3.6.8 Zeta
A lot of people mistakenly think that Zeta is the last letter of the Greek alphabet.  It's sixth, so it's close enough.  Epsilon would have been the "correct" next, but we already missed that boat with the alpha/beta/delta progression.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline CaptJosh

  • 210
Re: DUDE - MediaVP 3.6.8 Zeta
I never made that mistake, but I have a bit of Biblical background that made it so I would not.

Revelation 22:13 "I am the Alpha and the Omega, the First and the Last, the Beginning and the End."

Makes it fairly obvious to me at least.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Wanderer

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Re: DUDE - MediaVP 3.6.8 Zeta
I noticed that there is (still) +nocreate missing from mv_textures-shp.tbm file
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: DUDE - MediaVP 3.6.8 Zeta
Are all the files that are for download from lightspeeds site already included in these MediaVPs?

 

Offline hamaxp

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Re: DUDE - MediaVP 3.6.8 Zeta
when i start freespace 2 this error comes




Error: mv_music-mus.tbm(10):
Error: Required token = [#SoundTrack End] or [$Name:], found [+nocreate] .

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
« Last Edit: June 19, 2006, 01:53:22 pm by hamaxp »
i am so noob

 

Offline Goober5000

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Re: DUDE - MediaVP 3.6.8 Zeta
You need a more recent version of FSO.

 

Offline hamaxp

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Re: DUDE - MediaVP 3.6.8 Zeta
???
i am so noob

 

Offline Mars

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Re: DUDE - MediaVP 3.6.8 Zeta
First off I would start by reading Karajorma's Freespace FAQ Then I would go to the Source Code Project forum, then to the Recent Builds subforum, and get everything you need to run the 3.6.9 RC2.

You haven't been properly beamed so:
:welcome:


Welcome to HLP. Please keep all appendeges within the installation at all times. Flamethrowers are located underneath all seats, however, due to the rising cost of oil, the ID / evelotion debate (don't debate me on Whether or not there is a debate), :v:, the crew size of various warships (for which I swear I feel like flaming a very specific stubborn somone), and the meaning of life, the napalm has been replaced with Holy Water. Plasma rifles are located in the weapons locker, but only Admins, :v:, or a hyperintellegent shade of blue have ascess to these areas. If you meet a Shivan in the ductwork it is most likely Carl, give him your lunch and back away slowly, odds are good you'll be fine.

Also, watch out, Holy Water can burn, and the flamethrowers are usually out in the main HLP forum
« Last Edit: June 19, 2006, 04:10:12 pm by Mars »

 

Offline Tyrian

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Re: DUDE - MediaVP 3.6.8 Zeta
More recent?  I'm using the one at the start of the forum...  What happened to change it?

And nice welcome speech.    ;7
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This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

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Offline Mars

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Re: DUDE - MediaVP 3.6.8 Zeta
Not the media VPs, I think he has those, he needs to know where a current version of FS2O is (a.k.a a recent build)

 

Offline Tyrian

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Re: DUDE - MediaVP 3.6.8 Zeta
Yeah, I'm talking about the build too.  I was referring to the Kara's May 17th CVS build that was linked to at the start of the thread, under the recent build link.  What would be more current than that?  Curse my posting-when-tired habits...   :mad:
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...

 

Offline Mars

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Re: DUDE - MediaVP 3.6.8 Zeta
The Y targeting fix build by Taylor is probably the most recent, but RC 3 should be out soon.

You don't know about the 3.6.9 Release Canadates yet?

 

Offline Tyrian

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Re: DUDE - MediaVP 3.6.8 Zeta
No...I spend most of my time lurking in the Art and General Forums...

*Crawls back to the General forum through his secret tunnel*
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...

 

Offline Turambar

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Re: DUDE - MediaVP 3.6.8 Zeta
nobody's responded....

so nobody wants all the fixed evmaps i did?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline taylor

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Re: DUDE - MediaVP 3.6.8 Zeta
so nobody wants all the fixed evmaps i did?
Either send them to DaBrain or to me and one of us will make sure the MediaVPs get updated.

 
Re: DUDE - MediaVP 3.6.8 Zeta
I believe I mentioned this both in the Gamma media thread and Delta VP release thread, but no one replied. I was wondering if anyone else is seeing the HTL Aten with a lower quality underside than normal. By running a comparison with the Aten in FSPort, the FSPort VPs happen to have the higher quality underside of the ship, but unless the 3.6.8 media vps are missing this texture, I do not no why there is a difference between the two Atens. This lower quality texture not only looks like retail, but it has no shine map. Is anyone else seeing this or is it just me?



EDIT: Using 3.6.8 MediaVP ζ and build RC3:      C:\Games\FreeSpace2\fs2_open_r.exe -mod mediavps -spec -glow -env -jpgtga -mipmap -2d_poof -missile_lighting -cache_bitmaps -dualscanlines -orbradar -rearm_timer -warp_flash -alpha_env
« Last Edit: June 22, 2006, 01:53:35 am by m2258734a »

 

Offline Mars

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Re: DUDE - MediaVP 3.6.8 Zeta
Confirmed

 

Offline ARSPR

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Re: DUDE - MediaVP 3.6.8 Zeta
Well I've been looking in vps and I think the problem with Aten is a missing Cruiser02-01b. Let me explain, but any 'expert' modder should check it too:

1. ATEN is always Cruiser02.pof model.

2. This model isn't included within Port vps so you always use the one inside mv_models.vp

3. Opening this Cruiser02.pof with PCS or modelview, they show that four textures are used inside this ship:

+cruiser02-01a
+cruiser02tile01
+cruiser02tile04
+cruiser02-01b

The latest one is a mapped one (I mean it seams to cover a lot of places on the ship) but only a small part is used. And this part is the lower low-quality zone.

4. Within mv_models.vp, cruiser02-01b is missing. So with no mod, this texture is read from retail sparky_fs2.vp which of course has no shine map and has very low quality.

Within mv_models.vp, the rest of textures are in DDS, (but some glowmaps in PCX), with normalized 2^n sizes.

5. FSPort 3.0.3. has't got any of this textures. But they are located in older fsport_shine.vp and fsport_hi-res.vp. The older fsport_glow.vp hasn't got these textures so mv_models.vp ones are used.

6. fsport_shine.vp has shinemaps for the four textures but in PCX. Cruiser02-01a and cruiser02-02b haven't got 2^n sizes.

7. fsport_hi-res.vp has only got cruiser02-01a and cruiser02-02b textures. So in Port you also use mv_model.vp's cruiser02tile01 and cruiser02tile04. These textures aren't also 2^n sized and cruiser02-01a even has different proportions (649x1381) than mv_models one (1024x2048).

So my conclusions:
+ mv_models lacks cruiser02-01b. You use retail one then and, of course, it hasn't got shinemaps.
+ If you use fsport_*.vp additions with FSPort, you will use a different set for these textures, they can look quite similar but they aren't exactly the same. They are PCX and some of them haven't got 2^n sizes. But OTOH  you have a cruiser02-01b with higher quality than retail.


Possible solutions:
+ Take out cruiser02-01b texture and shine map from fsport_*.vp and make a fast patch.
+ Or please, can someone retexture ATEN to use just cruiser02-01a.dds and a fixed cruiser02-02b.dds (with its shinemap and glowmap)? The other textures seem redundant as you can cover all the ship with the first ones (they are quite unused right now, specially cruiser02-01b).
« Last Edit: June 22, 2006, 03:18:17 pm by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline Descenter

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Re: DUDE - MediaVP 3.6.8 Zeta
Ok....so I'm either doing this wrong or something else is going on, but.....



And it's not only this but a few others as well.

Using the zpack, with adveffects.vp, cleared cache and spec -glow -env -jpgtga -mipmap -missile_lighting -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -alpha_env -fps -stats -show_mem_usage turned on
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

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Offline Tyrian

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Re: DUDE - MediaVP 3.6.8 Zeta
Maybe try turning on cell shading...?  But don't take my word for it...I'm not a .vp expert.

I've always wanted to ask this:  Why is the retail FS2 .vp file called "sparky_fs2.vp"?  Why is it "Sparky"?
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...