You know, that objects table is oh-so-very cool. Not only can we (TI) now get caps to ignore each other and fighters, but WMC just made blastboats/gunships ten times easier to Fred.
http://sectorgame.com/ti-file-dump/VasudanAdmiral/Objecttypes.tbl^If anyones interested, that table will allow you to specify a "Blastboat" flag for a ship - where the "cruiser" or "freighter" would normally go in the ships table. It's basically bomber AI with a capship hull - and it acts as such. Just about the main points about it are it will not broadside, and it can fire using the pilots guns just as a bomber can.
It usually tries to make strafing runs on its target, but it's a bit clumsy and tends to run into things. :\
Also in that table, both ignore commands now work on all capship types.

Edit: Changed d/l link.
WMC: 8)
