Author Topic: Very special bug/problem  (Read 2109 times)

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Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Very special bug/problem
Well, I think I had this problem before, but it's gotten worse.

I got a new TFT and I've created a new color profile (*.ICC) for it. (with an Eye-One). I had to increase the blue value of my monitor a lot.

Well my colors are perfect now... that is as long as I use Windows. When I start FS2_open, everything gets super blue, which leads me to the impression that FS2 tosses the color profile. This also goes for the windowed mode.

I can fix it in-game, by opening the Adobe Gamma Loader. That's the only way for me to play FS2 in a not blue version. :(


This is probably not a common problem and I'm not even sure if FS2 is to blame for it...


Oh one last thing: It doesn't happen in D3D! I guess that's pretty important.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline taylor

  • Super SCP/Linux Guru
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    • http://www.icculus.org/~taylor
Re: Very special bug/problem
Does using -no_set_gamma fix it?  If so then I guess it's getting the gamma ramp wrong, or something.  Either way, Mantis it and I'll get to it as soon as I can.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: Very special bug/problem
Wow... -no_set_gamma did the trick. (I thought I had tested this before...)

Should I still Mantis it?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
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    • http://www.icculus.org/~taylor
Re: Very special bug/problem
Yeah, I still think it's a bug.  Not quite sure what to do about it though.  I'll have to do some research on MSDN this weekend and see what I can find out.