Author Topic: After Many Trials...  (Read 11306 times)

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Offline Raptor

  • 210
How's this then? ;)





I've done away with the 'baby blue', and added burns, darker plates, and other defects.  I didn't do too much, for fear of going overboard.
Now all the plates and lights are done! :eek2:

The lines were done first, then in PSP I used the 'soften', 'dodge' and 'burn' tools with a custom plate effect texture effect to generate the effect.

I know the texturing is not 100%, but this is the best I can do.  I'm quite open to offers from people who are willing to try their hand at texturing this beast! :nod:

And here she is wading right into the heart of a Shivan fleet:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 
:yes:


The only flaw I see left is the textures on the engine cross. They're practically invisible against an empty background, and furthermore, they look a little too... plain compared with the more complex textures on the rest of the ship.

Other than that: excellent work!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
yep, great job, when will you be done????????????????????????????????????????????????????????????

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Raptor

  • 210
yep, great job, when will you be done????????????????????????????????????????????????????????????

Fully, 100% percent done?  At this rate... 2100 ;)


BUT you are fortunate in that you don't have to wait till then:
http://rapidshare.com/files/1198073/Hera.rar.html

(Hades Combine refused to upload it.  Kept spiting an error message at me that makes no sense...  Hopefully you will all be able to use this one...)

Please, read the release notes that are contained within the .RAR file.  It contains vital information that you need to know!

Now go forth and kick some Shivan ass! (just don't try and take on a Sathanas head on.  That is just stupid)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
:eek2:

I saw this thing and read the poly count 20,000k!!! WTF?!! Wow. That's scary. In a good way.... :nervous:

Anyway, the girder maps look terrible right now (you said that only the tiles and lights are finished). Try making the girders themselves bigger and adding some electronics inbetween them or something. As for the lights, in between the rows, there are some grey regions. Try add something there to make it look better.

As for that, 8):yes:

 
(Hades Combine refused to upload it.  Kept spiting an error message at me that makes no sense...  Hopefully you will all be able to use this one...)

It's because its larger than 2 megabytes. The upload form only works for <2Mb files. Otherwise you have to request special upload permission on the forums.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Wooty mcWoot-woot.............

And honourary SQUEEE!!

Very nice work, You dont mind if i play with the textures do ya? :D

My text verification code was ORLY   :lol: :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Raptor

  • 210
Quote from: Snail
:eek2:

I saw this thing and read the poly count 20,000k!!! WTF?!! Wow. That's scary. In a good way.... :nervous:

You should have seen the earlier poly counts.  It's mainly the turrets that boost the count (What can I say?  When the turret is bigger than any fighter/bomber, you can't really afford to skimp on polys...)

The girders, originally, were actually modelled into the main mesh itself.  That alone ate up a couple k of polys.  I've been kind of stuck on what to do on those really...

THe grey bands between ther rows of lights are the decks.  I envisage the whole ship is built like a hyper dense brick, with the deck space cramed between the deck plates, with massive bulkheads that section off the ship (those big column like things in the side trenches (maybe I should whip together a TS scene...).  There's not much I can do to alter the look of those though.  On the original maps (2560x2560) they are only two pixels wide.

Quote from: Colonol Dekker
Wooty mcWoot-woot.............

And honourary SQUEEE!!

Very nice work, You dont mind if i play with the textures do ya? :D

My text verification code was ORLY   :lol: :lol:

Not at all ;)  Indeed, I was hoping that a real texturer (which I do not consider myself to be) would come along to help me out.  I can model, but I'm not good at texturing (at least, not big stuff...)

Just tell me the address you would like to get the raw texture maps.  You want the textured bmp's, the black/white line ones produced by Lilith, or both?  The important of those maps is that (in theroy) every pixel on them is a half meter square on the model... what? :nervous:

I admit, the UVmapping could be done better too, but this is the best I can do.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Raptor

  • 210
Well people... who has tried the download?  Anyone (aside Snail & Colonol Dekker)? :nervous:

I want to see more responses!  I want to see peoples comments!
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 
20,000 isn't too bad... my Enterprise is about that and the Essex is about 25,000. And yes turrets do add up for a huge chunk.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
On the girders, I'd do something like this. (I have Photoshop, dunno the equivalents in PSP.)

Use the Magic Wand to select all the girder lines then rightclick and hit Layer via cut. Next, apply an outer glow to the layer and change the color to a dark grey and reduce the falloff distance. Then I'd make the space between the girder lines pure black. (Magic wand one then shift+click the reast to do them all at once.)

Flatten layers and it'll have a bit of a 3D-ish look. Might also try a little inner glow with the color and transparency set to look like shading. Or possibly bevel and emboss.

Whatever PSP has to add some texture to the girder parts should help them look less flat.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart