Even EA would be hard pressed to push Maxis around, they know better than to strain relationships with their single biggest money-maker, I'm sure there's a lot of distritbutors around that would consider the cost of the rights to a Maxis game as worth every penny, purely by name alone.
That said, I am concerned about the longevity of the game. Like the Sims 2, it's fun and all, but even all the furniture packs etc still leave the game feeling a bit of a drag after a while. The Sims2 is great expandability-wise , but, when you get down to it, it's actually pretty limited playability wise. I just hope Spore doen't fall into the same 'dumb player' trap.
Oh, come on, whoo-hooing can never get old... can it?
Sandbox mode looks interesting... and it'd be cool to make shivans.
Hehehe, well, if Maxis ever get around to releasing the object importer, admittedly, I haven't checked the site for a while, I'll show an interest again. The thing is, part of Sims 2's attraction is to watch your Sims interact with the world around them. Or at least watch them run around in flames screaming...
I'm not going to commit myself too heavily, because I haven't played Spore, but my main concern is, whilst the ability to define a creatures walk from its structure is pretty amazing stuff in its own right, once you've seen one of your guys strolling around, that's seems to be about it, it turns into an RTS, admittedly, one with absolutely
tons of content.
Personally, I'd have like to have seen a lot more focus on the planet you started on and the challenges faced there as you evolve further, maybe more based on resources etc, but then that's strictly personal bias, since I prefer Logistics type games to action ones
