Author Topic: RELEASE: CASUALTIES OF WAR 2  (Read 7195 times)

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Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
RELEASE: CASUALTIES OF WAR 2
It's finally finished.  In the downloads section of the site you will find 2 versions....one voiced...one not.

Have fun.

CoW2

Link fixed // G5K
« Last Edit: November 03, 2006, 10:03:54 pm by Goober5000 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
Re: RELEASE: CASUALTIES OF WAR 2
cool


I should really play the first one :nervous:

 

Offline Cobra

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Re: RELEASE: CASUALTIES OF WAR 2
I played a little bit of the first one, but it kind of bored me. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE: CASUALTIES OF WAR 2
ok i dl the voice verion.  and i can't even get to the campaign room when i put cow2 on.   it kicks me out.

here my debug.

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -2d_poof
  -jpgtga
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -dualscanlines
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod CoW2
  -d3d_bad_tsys
  -noibx
  -safeloading
  -noparseerrors
Building file index...
Searching root 'C:\games\freespace2\CoW2\'
Searching root 'C:\games\freespace2\'
Searching root pack 'C:\games\freespace2\a_subspace.vp'
Searching root pack 'C:\games\freespace2\ls_neb.vp'
Searching root pack 'C:\games\freespace2\mv_advalphapatch.vp'
Searching root pack 'C:\games\freespace2\mv_alphapatch.vp'
Searching root pack 'C:\games\freespace2\mv_core.vp'
Searching root pack 'C:\games\freespace2\mv_effects.vp'
Searching root pack 'C:\games\freespace2\mv_models.vp'
Searching root pack 'C:\games\freespace2\mv_music.vp'
Searching root pack 'C:\games\freespace2\mv_textures.vp'
Searching root pack 'C:\games\freespace2\root_fs2.vp'
Searching root pack 'C:\games\freespace2\smarty_fs2.vp'
Searching root pack 'C:\games\freespace2\sparky_fs2.vp'
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'C:\games\freespace2\stu_fs2.vp'
Searching root pack 'C:\games\freespace2\tango1_fs2.vp'
Searching root pack 'C:\games\freespace2\tango2_fs2.vp'
Searching root pack 'C:\games\freespace2\tango3_fs2.vp'
Searching root pack 'C:\games\freespace2\warble_fs2.vp'
Found 20 roots and 11157 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON X300/X550 Series x86/SSE2
  OpenGL Version    : 2.0.5819 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Unable to find extension "GL_NV_fog_distance".
  Using extension "GL_EXT_secondary_color".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_ARB_transpose_matrix".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_ARB_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
couldn't find pcx for Banshee X
couldn't find ani for Banshee X

 
Re: RELEASE: CASUALTIES OF WAR 2
ok i dl the voice verion.  and i can't even get to the campaign room when i put cow2 on.   it kicks me out.

here my debug.


[Edit]  ok nevermind.  i wasted my time, did not think.  i create a new character and it works now.



 
Re: RELEASE: CASUALTIES OF WAR 2
The voiced version has 324 MB, what is really much. How many missions does the campiagn have??

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: RELEASE: CASUALTIES OF WAR 2
11
You can't take the sky from me.  Can't take that from me.

Casualties of War

 
Re: RELEASE: CASUALTIES OF WAR 2
Having problem playing the campaign.
I've created a new pilot and was able to start the campaign and listern to the very first command breifing. But I'm unable to start the first mission. I got the following error message:

Quote
Error: Can't open model file <none>
File:C:\temp\fs2_open_3_6_9.rc5\code\Model\ModelRead.cpp
Line: 1856
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I'm running ver 3.6.9 RC5 and playing the voice acted version.

 

Offline ShadowWolf_IH

  • A Real POF Guy
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    • CoW
Re: RELEASE: CASUALTIES OF WAR 2
try running 3.6
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: CASUALTIES OF WAR 2
Uuu..I've been waiting for this.

Definately on my download list :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: RELEASE: CASUALTIES OF WAR 2
NOOOOOO....i didn't give you credit for your model and textures.....lol
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline neoterran

  • 210
Re: RELEASE: CASUALTIES OF WAR 2
you used wav files for the voice ? why not compress them to ogg ? it would have saved alot of size.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE: CASUALTIES OF WAR 2
No listing of testers on staff. Booo. :p
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Dan1

  • 27
Re: RELEASE: CASUALTIES OF WAR 2
Will download when I get home, been waiting for this!
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: CASUALTIES OF WAR 2
I get the same error as Blue Smoke..


Error: Can't open model file <none>
File:C:\temp\fs2_open_3_6_9.t\code\Model\ModelRead.cpp
Line: 1870
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Hmmm...switching to older builds is the only way to fix this?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: CASUALTIES OF WAR 2
I got the same error...

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: RELEASE: CASUALTIES OF WAR 2
The actual problem behind that error message is that bansheeGlow and gaussGlow aren't included. You can find the missing files here. Extract them to the effects directory.

Now, some other issues I've noticed so far:
  • Daedalus is misspelled Deadelus (again)
  • Agamemnon is misspelled Agamenmon (also again)
  • capitol is incorrectly used instead of capital
  • assuage is rather mispronounced in the first command briefing
  • there is an absurd number of a certain object in the first mission
  • The Balista is set as both corkscrew and swarm which is not allowed (the siege weapon is actually spelled ballista)
  • Backgrounds Asteroids01, Asteroids02, Asteroids03 and reduce_ambient are never used and the images aren't included
  • There is a semicolon in the Raynor tech description
« Last Edit: November 14, 2006, 09:36:27 pm by Spicious »

 
Re: RELEASE: CASUALTIES OF WAR 2
Question, how you pass that mission, when your going against that huge station, and the raynor class destoryer?   i got my ass kick on that mission so many times.   any suggestions?

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE: CASUALTIES OF WAR 2
Praying helps. So does keeping your wingmen away from the Raynor.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline FOX2PRO

  • 25
Re: RELEASE: CASUALTIES OF WAR 2
Umm...on the mission when I need to capture the Mystic Explorer...I can't. I get two objectives for disabling it, but I can only do one of them.