ok thanks...i'll ask someone on the official site's forum :
It's not used as much as the FSUP (FreeSpace Upgrade Project)
forums. They're the home of discussion for the MediaVPs; this forum is only for discussion of the EXEs.
Can I just really, really politely please suggest that you keep a close eye on the effects of this weapon collision change. There are some newer mods and campaigns that put a lot of firepower into the air. I'm working on two of them and I'm also thinking about what is probably your flagship mod/campaign at the moment BTRL. Not a good idea to hit it in favour of a scripting system that few people know how to use (unfortunately). No offence intended guys and esp Goober. We all owe a lot to you guys. Grovel, grovel .
Alright, let me take a step back here and make something clear...
I released this build so that people could use it to test things. Ordinarily, I wouldn't mind answering questions and so on about the features. However, I can only really postulate; I have no way of knowing whether or not something is 100% sure going to work on somebody else's system, with their own, different configuration. The best way for them to do that is simply to use the EXE to run whatever it is they want to test. That's a process that will probably take 10 minutes, for the most part, less time than it took to build the EXEs and upload them to an FTP. Certainly less time than it took to code and test the features in the first place.
I'm not even going to try to be responsible for testing every feature on every campaign of every mod. If people are unwilling to spend any time to test this build with their mod, then I won't feel any remorse when they discover, six months down the line, that something in this build is causing their mod fatal problems. I gave them the opportunity to test it, find problems when the code was still fresh in my mind. I really can't do any more than that.
So...warning appreciated, but if I didn't know that in the first place, I wouldn't have bothered to mention that in the initial post.
I can code in the optimization to make people feel better, but at this point, I'm not sure that would serve any real purpose. I've got no definite sign that virtually anybody working on one of the aforementioned other mods and campaigns cares at all about this build. That's not very encouraging. I don't feel like writing features for someone who expects a purely one-way relationship with no communication whatsoever.
EDIT: To answer the other part of your post, for the moment, BTRL doesn't have any official missions completed that are large-scale enough to measure any significant change in the weapons collisions.