Author Topic: MVPs related  (Read 2661 times)

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Offline asyikarea51

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Probably a simple question, but is low hard disk space a condition for MediaVPs stuff not to load in a mod (example: FSPort)?

100 < my HDD space < 200

:)

 

Offline WMCoolmon

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100MB is an awfully low amount of hard drive space to be running fs2_open with. Are you sure that you aren't running out of room for virtual memory?
-C

 

Offline asyikarea51

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I'll just say that all of my hard disks are filled to the brim and I haven't the money for another one. :lol:

Just wanted to clarify if this was the cause of MediaVPs stuff not loading - usually I run the Port and they show up as per normal IIRC.

 

Offline Taristin

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Like he said, you may be running low on virtual memory (swap space on the disk) and that could be why things arent loading as they should.......
Freelance Modeler | Amateur Artist

 

Offline AdmiralRalwood

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I've run FS2_Open with low HDD space (less than 100, at times, actually (I've since cleared up some space)), and didn't have any problems. I'd be inclined to look elsewhere for a solution... though I wouldn't discount the possibility entirely.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Taristin

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You may have more RAM than him, however.
Freelance Modeler | Amateur Artist

 

Offline AdmiralRalwood

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You may have more RAM than him, however.
512 MB?

Actually it's 1.5 GB now, but it wasn't back then.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Mars

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My swap partition is well over 2 gigabytes... and I still occasionally have problems (usually involving other programs as well... but still)... WTF?

 

Offline asyikarea51

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Twin DDR400 512's, and it's the highest my board can take at this DDR level.

Anyways I've "solved" the problem - needed space for some other things so I reluctantly got rid of NFS Carbon... and whaddya know, HTL Faustus and HTL Lucifer show up.

 

Offline WMCoolmon

  • Purveyor of space crack
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You may have more RAM than him, however.
512 MB?

Actually it's 1.5 GB now, but it wasn't back then.

The "free space" in memory is highly dependent, obviously, on the amount of spyware and other programs you have running in the background, as well as the location of said memory blocks. If fs2_open needs a 8MB block of memory for a large texture, but can't find a space, it'll simply fail. This is why memory fragmentation is a Bad Thing.
-C

 

Offline asyikarea51

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Correction - it's only partially solved. :wtf: Just installed the HTL Zeus (rename to bomber09htl.pof, make Zeus_HTL.vp, place copies in FSPort and mediavps, use TBM to force the use of the HTL model) and happened to run into it.

SD Lucifer in Port is still vanilla - but the odd thing is, the Ursa/Medusa/Hercules I/Faustus remain HTL even though their HTL POF's don't exist in the Port folder (files are drawn out of the MediaVPs).

The Zeus shares the same problem as with the Lucifer, which is why at I used TBM's in addition to putting a copy in the Port folder in order to force the HTL model to be used. Simply dumping the VP (with bomber09.pof at first) in MediaVPs/Port folder and loading up the Port didn't work (I did not check in the case of the MediaVPs though).

In case it matters, my file/folder structures are all correct.