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Author Topic: Einstine's shockwave and yellow afterburners  (Read 3372 times)
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redsniper
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« on: February 09, 2007, 10:12:26 PM »

Recently, Einstine909 created some nice new shockwaves. I have renamed the DDS files taken the textures for DaBrain's Super-High End shockwave and rendered the animation on a plane in Blender, resulting in an animation that will replace the stock shockwave as a 2d shockwave rather than a 3d one. I personally like having the shockwave face the you at all times rather than the random orientation you get from the 3d ones.

The other thing is that I've never liked the green Terran afterburners in the media vps, so I've taken the effects and shifted the hue to make them a more yellow color. They look like this:



and I have them both packed into separate VPs, so for once I'm actually contributing a little something to the community.

Afterburners
Einstine'sDaBrain's shockwave

Enjoy! Big grin
« Last Edit: December 08, 2007, 05:36:25 PM by redsniper » Logged

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Bobboau
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« Reply #1 on: February 10, 2007, 12:18:35 AM »

well at least they arn't TEAL.
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Flaser
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« Reply #2 on: February 10, 2007, 05:00:51 PM »

Hey, I *liked* the TEAL ones. (Yes, there are such people).
Never the less, these look good too.

(Still I wonder, what an afterburner is on a nuclear engine)
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« Reply #3 on: February 10, 2007, 05:17:38 PM »

I hated the teal ones. With a passion.
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Einstine909
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« Reply #4 on: February 11, 2007, 11:56:57 AM »

NICE

I also hated the teal... it was more soothing than exciting...
oh and thanks for making them into a VP
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neoterran
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« Reply #5 on: February 11, 2007, 12:14:27 PM »

While these are better than the teal they are not as nice as Admiral Nelsons' (I think ??) almond color ones which i am currently using. Those look the best to me, these are too yellow. But anything is better than the teal.

However, i do like the new shockwaves alot - i currently use the old 2D shockwave, but these are also cool as hell.
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EAD_Agamemnon
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« Reply #6 on: February 12, 2007, 05:39:12 PM »

Just recently since I wanted to redo some of the explosion anis....I always wondered how people did it.
It so happened I have IrfanView (a free and surprisingly powerful) graphics module...it can also play some video and audio if you get the plugins for it.
My only prob is that I had to adjust the spectrum of the explosions frame by frame.....not all that fun when theres 121 of them. Couldnt find where there was a command to allow me to do it all at once. The program dont want to load the ANI and there doesnt seem to be an appropriate plugin for it.
Now though I can throw in blue explosions like those you see in INFERNO....you know the ones that blow up sorta circular and look as if debris is thrown with it.
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« Reply #7 on: February 12, 2007, 06:32:33 PM »

btw it's preferable to use EFF + DDS format as opposed to ANI for memory purposes.
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Einstine909
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« Reply #8 on: February 12, 2007, 11:12:32 PM »

i could send u the .avi's if u wanted...
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natty_dread78
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« Reply #9 on: February 13, 2007, 09:31:42 AM »

looks good!
And where are those Admiral Nelson's ones ? (afterburners)
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« Reply #10 on: February 24, 2007, 02:16:45 AM »

How do you get the thrusters (not the glow, the trail thingy) to look like that. I don't have the actual mediaVP, I got them of INFA.
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Water
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« Reply #11 on: February 24, 2007, 02:49:12 AM »

Just recently since I wanted to redo some of the explosion anis....I always wondered how people did it.
It so happened I have IrfanView (a free and surprisingly powerful) graphics module...it can also play some video and audio if you get the plugins for it.
My only prob is that I had to adjust the spectrum of the explosions frame by frame.....not all that fun when theres 121 of them. Couldnt find where there was a command to allow me to do it all at once. The program dont want to load the ANI and there doesnt seem to be an appropriate plugin for it.
Now though I can throw in blue explosions like those you see in INFERNO....you know the ones that blow up sorta circular and look as if debris is thrown with it.

If you can get all the frames as separate files. In IrfanView hit B then select the files you want to convert. Down the bottom tick advanced options and modify the r - g - b setings (test on one file to get the settings)
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« Reply #12 on: March 01, 2007, 03:11:47 PM »

btw it's preferable to use EFF + DDS format as opposed to ANI for memory purposes.

That is a lie. most of the time anis are faster because they use 8bit color.
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« Reply #13 on: March 01, 2007, 03:37:53 PM »

Topgun... read following very carefully.

http://www.hard-light.net/forums/index.php/topic,43499.msg893149.html#msg893149
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Topgun
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« Reply #14 on: March 15, 2007, 07:57:41 AM »


What Taylor said did not make sense to me.
Unless DDS is not a regular graphic format....
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« Reply #15 on: March 15, 2007, 12:57:39 PM »

I was basically trying to say that you really shouldn't claim certain things being 'lies' if you are unsure - or do not know - what you are talking about.

Here is something more about the same issue:

http://www.hard-light.net/forums/index.php/topic,37158.msg783325.html#msg783325
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Topgun
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« Reply #16 on: March 18, 2007, 03:11:20 PM »

I was basically trying to say that you really shouldn't claim certain things being 'lies' if you are unsure - or do not know - what you are talking about.

Here is something more about the same issue:

http://www.hard-light.net/forums/index.php/topic,37158.msg783325.html#msg783325

I thought I knew what I was talking about.... I guess even I make mistakes....
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Huggybaby
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« Reply #17 on: March 18, 2007, 05:06:45 PM »

It so happened I have IrfanView (a free and surprisingly powerful) graphics module...it can also play some video and audio if you get the plugins for it.
My only prob is that I had to adjust the spectrum of the explosions frame by frame.....not all that fun when theres 121 of them. Couldnt find where there was a command to allow me to do it all at once. The program dont want to load the ANI and there doesnt seem to be an appropriate plugin for it.
That would be under File/Batch conversion/rename/Use advanced options.

Another program allows you to extract the frames from the ani file and put them back, I don't know the name---ani builder or somesuch.
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takashi
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« Reply #18 on: March 18, 2007, 05:08:18 PM »

aniview32! most easily found using tureys installer and clicking yes when it asks you if you want the tools!
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« Reply #19 on: March 18, 2007, 05:14:52 PM »

Thanks takashi.

Google is pretty quick too: http://thestuff.quotaless.com/index.php?SortBy=0&fdir=./FreeSpace/Tools/
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