Author Topic: Getter Dragon  (Read 10823 times)

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Description:

The Getter Robo G is a Super Robot created by the combination of three individual vehicles, with 3 possible complete combinations: the Getter Dragon, the Getter Liger and the Getter Poseidon, each one designed with different specialities.

Getter Dragon Profile:

* Pilot: Ryoma Nagare
* Energy Source: Getter Rays
* Color: Red
* Height: 50m
* Weight: 330 tons
* Attacks: Double Tomahawk (2) / Double Tomahawk Boomerang / Spin Cutters / Getter Beam / Getter Shine: Shine Spark

More info here: http://en.wikipedia.org/wiki/Getter_Robo_G

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Comments:

I designed it based in differents versions, there are two main versions, the one originally featured back in 1975 in the original series, that would spread out a cape while fliying, with colours like blue, red, yellow and purple. The other version is introduced in 1998 in the OVA (Armageddon), the robot mainly remains the same, but now there seems to be no cape, in fact the wings before looked that the only purpose was to hold the cape, but now they're spread to the sides, and there is no real cape, aside from that, the colour pattern is changed no more blue, cyan and purple, and a lot of more black, red, and green:

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_00_Old.png (the really old Getter Dragon)

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_02.png (the same, but as seen in Shin Getter vs Neo Getter Dragon extras)

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_03.png (the Getter Dragon, as seen in Getter Armageddon)

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_01.png (the old Getter, but in a Getter Armageddon style, the model is innacurate)

The model is heavily unoptimized, there isn't a big percentage of optimizable polys, but there is in terms of textures, I haven't optimized the model to use 1 or 2 textures, is actually using 16 (the max) for standard builds.

I haven't found a really good picture of the Getter cockpits, so I am unable to model it further.

Aside from that I have problems converting the model the max number of Child Subobjects I can have with this model seems to be 3, while the max for models seems to be either 5 or 6, but the conversion process crash always with more than 3..., I already have:

+ Chest
   + Shoulder
      + Arm
      + Leg

If I would be able to convert with a max deep of 4 child objects, I could get the animation for the Feet and the Palms, which would be holding the axes, that would let me allow do an Slash Attack, besides that, the Circular Saws on both arms would be able to rotate on attack, I would be able include the Spin Cutter attack without any kind problems.

+ Chest
   + Shoulder
      + Arm
         +Saw
         +Hand
      +Leg
         +Foot

Since I can't use the Animation Code on the main parent model, I can't animate the chest or core of the robot, but if I would have 5 I would be able to placce a Dummy model as the main parent allowing the chest to also rotate all of the model togheter, this would allow to create a more realistic movement for Slash/Punch/etc. or any melee attack. Beyond that, with more child links I could actually animate the Fingers, 3 more to be exact, but never really tried to reach something as this from start...

The Getter Dragon takes out it's Axes from it's Shoulders, that's completely impossible to do for now, as it seems it would need Translation through the Animation Code, there is no way to fit or hide such a giant Axe in that small Arm. Plus one of the 2 "Double Tomahawk" attacks, indicate, that when the Getter takes out it's Axe from it's Shoulder it can extend it's Handle, meaning that yes, there is translation involved.

Aside from that, the being a Super Robot with no real engines, it can move in any direction, I have set it the side speed to be half than the forward and give it a high acceleration rate, so it's useless for traveling but excelent for fast evasion.

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The Render WIPs:

http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_1.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_2.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_3.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_4.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_4_1.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_5.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_6.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-0.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-1.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-2.png

Getter Dragon (Armageddon) version, as featured in Getter Robot Armageddon (1998)[Shin (Change!) Getta Robo - Sekai Saigo no Hi):

http://i29.photobucket.com/albums/c254/Shadow0000/New-Getter-Pattern.png

I was also trying some texturing for the eyes, but for now I can't decide if to use it or not:

http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_1.png
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_1_1.png
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_2.png
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_3.png
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_4.png
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_5.png

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Ship Selection screen (and description):

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_Description.png

Screenshots in-game [HEAVY !!!, the files are up to 1 MB, have patience]:

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0001.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0002.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0003.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0004.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0005.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0006.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0007.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0008.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0009.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0010.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0011.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0012.png
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0013.png

For the ingame model I used Spheres for the Joints, in the old days super robots also used spheres, but as time goes by it seems that they were replaced, in any case I didn't use the same real Joints (as in the Renders), because they will need some function like Bend, and I did never expect that in-game.

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MediaFire Link to videos:

Codec: Divx v6.5.1 (if you can't see the video you can download from www.divx.com)
Resolution: 640x480
Settings: Max Quality (the filesize is not too big, but the duration is really short, so 56K users may avoid it)

Getter Beam [ Size: 12 MB ]: http://www.mediafire.com/?6njz0yijehe

I am actually using FRED2 for timing, so everytime I select the the 2nd Primary Bank (Bank 1) the Beam Locks itself, everytime I select the Getter Beam 1st Primary Bank (Bank 0), the beam gets unlocked, it's a type 4 Beam, so it always fire fordward, of course if I would later be able to rotate the Head (as I would want), the beam changes it's aim.

Getter Afterburner and Defense [ Size: 14 MB ]: http://www.mediafire.com/?02hg1ht2gky

The animation for Afterburner was done just for testing, really I am not sure if the Getter should have afterburner, but in any case the Animation Code should be triggered when it's going into X direction, I'll later take a look at how the Animation Code works through Scripting, since I would really like to have some animation when the robot moves to the left or right. As for the Defense, you can't move, I set the engines to be sabotaged or restored every time you select or deselect it as well as to lock or unlock all the weapons, the adventage is that you would only recieve 1/2 damage, but that could by done by allowing FRED2 to change the TBLs in mission (I bet this has been already requested).

Punch 1 (Check the HUD)[ Size: 22 MB ]: http://www.mediafire.com/?00nd0qda1md

I guess I should make the animation happen faster, it actually takes 3 seconds, but for some reason if I set an animation with a +delay: to less than 1000 milliseconds it seems to start bugging, the attack is barely a fast short range but high mass shot that can only be fired after the Animation has finished, this not a Getter Attack, but I guess it could have some other uses by some others mechs with fighting skills, either Macross or G Gundam

Punch (another)[ Size: 4 MB ]: http://www.mediafire.com/?5ykjdb2lmdj

Getter On (eyes animation)[ Size: 140 KB]: http://www.mediafire.com/?4m4qjim2mym

This would reaquire to be able to change textures in half of mission (I bet again, it has been requested before), unless I would want the eyes keep like that forever or completely black.

Well I couldn't record the sound, but it doesn't mean I didn't add them to the game...

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As a final note, I dind't make the Getter Shine, Getter Robo G trademark attack, because due to the conversion problems I have I can't make the chest (the whole model) to rotate, but it's an attack that's totally doable, being the hardest the Double Tomahawk Boomarang, but I'll figure something out.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
You DO realise you just made me a very happy person!  :P


I will have a few pics and more comments after I DL some of these vids! :nod:

(forgive the long reply, but please bear with me this is near and dear to my heart...)


I was going to approach this Italian Modeler to see if I could use his model (I think it's CGi and not a toy) It has the physical proportions I prefer (limb size)

I like the silver look instead of white limbs.


This is what I got in game right now:


It's just a nice Getter 1 head I found and stuck on a VF's body (like in my fanfiction!)

I intend to get the ships made or use substitutes in the future as eventually I plan on having the Getter Team post 2007 to be made of myself, Nekki Basara, and Teal'c  (in Getter's 1,2 and 3 respectively).

Initially we start out in ourt own craft but each has a Getter Core implanted (the core salvaged from a ruined space getter was used first and later it grew and split into two more - very different - thus the triad was restored, cells of three)

I have a modified VF-1s, Basara has his Kai Fire VF-19, and Teal'C has his F-302 Fighter (I have all three meshes already and they are in game).

Not them specifically, just an example:


When they decide to "power up" they can transform into the original Getter ships via change model command and go into "transformation mode" like this:


As you can see they are color coded (red,blue,yellow)

Now I need the new ship meshes but when they finish and whis to "combine" they go into transformation mode again and physically join in that state:

It comes out like this naturally I did nothing but merge the ships in game!


At that moment you FRED them to go and make Alpha 1 the Getter Robot...

I had a Getter Beam long ago but like your's better.  :D

I've been sidetracked with other robot meshes (like a Rocket punch for Great Mazinger)

And various Grendizer stuff...

Needless to say I will be watching you progress intently.

If I could get that mesh it would be great! Before your post I was simply thinking of a spoecial build with nothing but diff mesh poses and the change model command so you never see the change happen just the after effects (like draw weapon, weapon out ready to attack, weapon post swing, Ground mode, flight mode, pre-punch, post punch, etc...) For action screenies - not animation as that is beyond me.

« Last Edit: April 02, 2007, 06:41:32 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
I really doubt that the model is quite practical for now, it has 23000 Polys, and I haven't even mounted the Tomahawk Axe, and the Texture UV, as I said is a mess, for now, if that wouldn't be enough I haven't make other LODs, but there are lots of Polys in the Hands, I guess I could get to use a "detail box" to get the LOD0 to be about 15000, so the hands are only rendered in full in something like a really good close up or a cutscene.

And due to the conversion problems I have I can't really finish the attacks, which made the robot not good enough to be usable. And I need to start looking at how to trigger the Animation Code through Scripting, even if it is something simple as when Key Press or While Key Pressed.

It would be great if you could get me some cockpits shots, or some of the ships shots I may be willing to desing those models but I can't find any reference (for now), I can't find them anywhere, unless the ship used for combination are the same used for the Getter Robo (not the G).

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Quote
I've been sidetracked with other robot meshes (like a Rocket punch for Great Mazinger)

I think a real Rocket Punch attack can be doable, I haven't tested it because the Getter Dragon don't have such an attack, but it would involve having two models, from a logic point it seems to work, but until I test I could be totally wrong.

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I was going to desing the Poseidon, it's pretty easy to do, except for hands, and the fact I never paid attention that it has a hidden fan for the tornado attack, I have stopped to desing it since I, again, need some better reference (but I can find by myself this one).

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Poseidon_Armageddon.png (Reference, I can't see neither the fan or the missiles in that pic)

http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Poseidon_WIP-1.png (A really early WIP, just the main structure untextured)
« Last Edit: April 02, 2007, 07:03:43 pm by Shadow0000 »

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
It looks you got a good start on it, (and prefer the Armageddon versions).
To me those versions while accurate look rather... How can I say this Fat.  :lol:
I think Go needed to send them on weight watchers that year...


As for the neck fan, it's recessed so unless the unit is bent over to use it or you get an areal shot, you don't see it often.

I say use artistic interpretation.

I posted some crude 3d ship shots earlier (not sure if they were toys or cgi), but those were from G and not Armageddon.



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Quote
It looks you got a good start on it, (and prefer the Armageddon versions).

I wanted to avoid modeling something like the Mazinger, and all the the Getters that were designed later seem to have a body either like the Shin Getter or the or the Getter Dragon (Armageddon), I also thinks this picture fat, but there is some FOV in this pic, in the OVA in doesn't look like that, so I tried to avoid it, besides the Poseidon is the one that should look that way:



Other reason is that I haven't seem the old Getter Dragon fused with the Shin Getter Dragon, so for expansion issues, I choose the armageddon version:

http://i29.photobucket.com/albums/c254/Shadow0000/ShinGetterDragon.png


I'm not able to find any info about the "Shin Dragon", the final Getter and a remake of the original Getter Dragon to match the one of the Shin Getter, supposed to be more powerful than the Shin Getter or the God Getter, the only thing I know about it, is that it appear in the PS1 game "Getter Robo Daikessen! (The Big Battle)"

http://i29.photobucket.com/albums/c254/Shadow0000/ShinDragon.png
« Last Edit: April 02, 2007, 07:09:50 pm by Shadow0000 »

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Not a problem, we both like Getter, but from different Era's. (although I do like the Armageddon version slimmed a bit to match the pic I posted).

The reason I asked for the model was that non-super deformed meshes of SRW subjects are practically next to impossible to find (at least in my searches). Last thing I would want would be for you to disappear or have teh files lost somehow as it's still progress none the less. (much like how Heru vanished, but luckily I got the StarBlazer files first so Yamato can still be feasible)...  :)

I mentioned other attacks cause I am not limiting my experiments to one Robot. The Rocket punch I mentioned is a Razor Punch belonging to Gret Mazinger.  With slight alteration it can be a normal Rocket punch, or color be another robot's arm.  Also with more alterations it could be Grendizer's screw scruncher punch.

I was aiming for a simple durect attack expendible ordinance, but now I am thinking of docking code (at least for cut scenes, so you see it "fire" and then return to the arm and re-attach).

After seeign what you already accomplished I'm not so discouraged anymore as to what is possible in regards to SRW subjects.

Plus Gai Daigoji over at GW is working on a Gundam Seed mod and would be very interested I think in what you did for physical attacks as they are about to tackle that issue!

So I will direct him to this thread... (personally I have no idea how the animation code works.)

 :nod:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  
Quote
Not a problem, we both like Getter, but from different Era's. (although I do like the Armageddon version slimmed a bit to match the pic I posted).

I actually like them both, but if I were to desing a Mazinger I would end with similar robots, in fact I wanted to have for a start a Super Robot and a Real Robot. The Armageddon doesn't have the Circular Saws anymore, the truth is that there are lot of inconsistencies between frames, and mostly is like the same as the Getter 1, but sometime the Circular Saw appears, but that seems to be an error, in the other hand I have see the Armageddon version fusing the both Axes togheter.

Quote
I was aiming for a simple durect attack expendible ordinance, but now I am thinking of docking code (at least for cut scenes, so you see it "fire" and then return to the arm and re-attach).

I was thinking the same, but I would make the punch a Sub-Object in my model, so I trigger the Animation Code making the Punch look forward, in that moment I use a Sexp to destroy the Subsystem punch, and create in a docking point placed in the same position a rocket punch that has an engine very much like a ship, and set the ship to AI Kamikaze, with "No Collide", so the punch goes through the enemy, after given seconds change the AI Dock and do the inverse process.

Quote
The reason I asked for the model was that non-super deformed meshes of SRW subjects are practically next to impossible to find (at least in my searches). Last thing I would want would be for you to disappear or have teh files lost somehow as it's still progress none the less. (much like how Heru vanished, but luckily I got the StarBlazer files first so Yamato can still be feasible)... 

Ah...my robot universe has expanded beyond SRW, there are many of them that were never introduced. Give me some time, I'll later pack the POF and the Textures, along with the tables, and the SFX if you want them, I can't give you the music theme, but if you want the name I can give it to you. I added the Getter using the Inferno Mod, I am afraid that it may throw errors with the FS2 campaign, also you will need the SCP v3.6.9.

Quote
Plus Gai Daigoji over at GW is working on a Gundam Seed mod and would be very interested I think in what you did for physical attacks as they are about to tackle that issue!

Yes, I know he made Solar Wars, right ?. I don't think physical attacks is going to help SEED, not punch at least. Umm....do you realize that all of the models of Rifles, accesories and Weapons that I show you like a year ago where all from Gundam Seed, before starting with the Dragon, I was left like this:

http://i29.photobucket.com/albums/c254/Shadow0000/GAT-X105-Strike_01.png
http://i29.photobucket.com/albums/c254/Shadow0000/GAT-X105-Strike_02.png
http://i29.photobucket.com/albums/c254/Shadow0000/ZGMF-X-S-MA-M941.png


The Head and the Legs where way too complex for me by that time, and I was going to finish with less detail than I feel it needed. I have already think of how to make the attacks in SEED, the Knife or sword attack could be done as I do the punch, the Boomerang should be easy, the hook I may be to do something, but the beam sabers I am not sure, it would surely involve turrets.

Quote
I posted some crude 3d ship shots earlier (not sure if they were toys or cgi), but those were from G and not Armageddon.

Those are 3D renders, just go to his/her homepage, "models" is where the toys are shown, and "Collection" is where the 3D models are.

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For now I am working on the Getter 1:

http://i29.photobucket.com/albums/c254/Shadow0000/Getter-WIP-1.png

The Getter 1 has 3 versions, i think, the old, the Armageddon (different paint scheme) and a remake in the 2004 OVA.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
That would be awesome.... Even if I currently can't use them (finishe dor not) at least I have soemthing that exists as a file to reference int eh future!!!!

I did have a .lwo Getter one somewhere floating around. Bout 20-40k... Probably was a quake mesh or a pre-file in .obj/cob for quake or HL2 I think... Can't remember off the top of my head.

Your definately high end so it's worth the wait:)  I'm just going for functional and easy to impliment ASAP (I've waited 20 years for something like this).

As for music I probably have most of the getter music (and a lot of other SRW titles) so that's defiantely not a problem.

 
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Gai Daigoji

  • Gekigangar!
  • 28
    • http://www.freewebs.com/neo-terra
Shadow...you have just made my whole week. We are going through how to do pysical attacks for the Gundam Seed mod. You've done some amazing work and have also dealt with Seed as shown in your latest screenshots. Please, if you have the time, add me to MSN messenger (If you use it) on: [email protected] I'd like to talk to you more regarding all of this :)
Freespace 2: Neo-Terra - My Freespace 2 website that holds my completed FS2 campaigns.

Darkness Rising - Current campaign I'm working on.

Mission Designer for the Wing Commander Saga.

CURRENT PROJECT: Darkness Rising, WCS
COMPLETED PROJECTS: Neo-Terra, Unification Prequel, Solar Wars Chapter 1, Deep Blood, Return to Neo-Terra (Part 1).

 
Somewhat I have been able to get the an extra level of parent/childs objects into the POF, just for the saw, the hands, and the feet. This lets me implement animation for those objects, meaning that now is possible to assing animation code for the saws rotation, it's nothing great, I guess it could be used to damage any enemy that uses fighter attacks:

Codec: XviD
Filesize: 6 MB (Low Quality)
Download: http://www.mediafire.com/?f0bgnjmlyyd

Codec: Divx v6.6.1
Filesize: 25 MB (High Quality)
Download: http://www.mediafire.com/?alprznjtg2n

Still the hand animation should be extended to fingers, and also give all the model (detail-0) animation using an invisible dummy as a parent object, but right now converting models with too many child levels takes too much time, even so it seems to be possible now.
« Last Edit: July 01, 2007, 01:20:25 am by Shadow0000 »