July 20, 2008, 06:51:11 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
   Home   Help Search Calendar Members Login Register  
Pages: [1] 2 3 4 5 6 7 8 ... 30   Go Down
  Print  
Author Topic: RELEASE - The Procyon Insurgency  (Read 37762 times)
0 Members and 1 Guest are viewing this topic.
CP5670
Dr. Evil
Global Moderator
212
* *
Offline Offline

Posts: 4,249

142857


View Profile
« on: April 27, 2007, 03:33:57 AM »



Political instability and economic depression in two border systems resulted in their regional governments,
led by a charismatic demagogue, declaring full independence from the GTVA in early 2368. Now, a year later,
a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into
the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts
to eradicate the rapidly propagating Procyon Confederal Autonomy.

Full story

Download links and installation instructions

Installation is pretty straightforward. Extract the various campaign VPs according to the combination of Media VPs you have installed; see the download link for details. No additional mod packages are needed.

The Procyon Insurgency requires FS2 Open 3.6.9 RC7.9X, available on the download page above. A few bugs that affect the campaign were introduced in the 3.6.9 final release. These have since been fixed, but new bugs have come up in the meantime and there is currently no one build that does everything perfectly other than RC7.9. This should change with the next available build, however.

Have fun.
Logged

karajorma
Banned
Administrator
214
* * *
Offline Offline

Posts: 19,316



View Profile WWW
« Reply #1 on: April 27, 2007, 04:17:43 AM »

Oooohh. This is nice. I've been waiting to see this one released a long time.

What problems do you refer to though just out of interest?
Logged

Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Seeds Of Rebellion ] - [ Mind Games]

Only developers should be getting HEAD.
Mefustae
210

Offline Offline

Posts: 1,215

Shiny! Let's be bad guys.


View Profile WWW
« Reply #2 on: April 27, 2007, 08:39:09 AM »

Looks good. Downloading.

Edit: Is that a Procyon Insurgency avatar you've got there, CP?
« Last Edit: April 27, 2007, 08:45:48 AM by Mefustae » Logged

Jayne - Ain't logical. Cuttin' on his own face, rapin' and murdering - Hell, I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid. But these Reavers... last ten years they show up like the bogeyman from stories. Eating people alive? Where's that get fun?
Kaylee - Shepherd Book said they was men who just reached the edge of space, saw a vasty nothingness, and went bibbledy over it.
Jayne - Oh, hell, i've been to the edge. Just looked like... more space.
- Serenity

Longest page on Hard Light, evar.
Rand al Thor
27

Offline Offline

Posts: 139


View Profile
« Reply #3 on: April 27, 2007, 10:33:06 AM »

Hey, this is a surprise! I thought you'd given up on this one. Is this your original vision realised or did you have to strip it down a bit to a more releasable aim.

Or should I just shadap and download it.

Yes, I should.
Logged

Watch out for the Guns! They'll getcha!
CP5670
Dr. Evil
Global Moderator
212
* *
Offline Offline

Posts: 4,249

142857


View Profile
« Reply #4 on: April 27, 2007, 01:21:16 PM »

Quote
Oooohh. This is nice. I've been waiting to see this one released a long time.

What problems do you refer to though just out of interest?

There is basically the fade bug along with an issue with the music switching at the wrong times when ogg versions of certain tracks are present. I think 3.6.9 implemented an early version of the new music file detection system, but it wasn't quite working right at the time. The music bugs are now fixed for good, but the fade bug has been more elusive.

Quote
Looks good. Downloading.

Edit: Is that a Procyon Insurgency avatar you've got there, CP?

Yes, it's the same one I used to have a few years ago.

Quote
Hey, this is a surprise! I thought you'd given up on this one. Is this your original vision realised or did you have to strip it down a bit to a more releasable aim.

Or should I just shadap and download it.

Yes, I should.

Good idea. Big grin

I got some new ideas last summer and had a lot of free time, so I decided to resume work on the campaign from an old backup. The end result is actually better in most ways than what I originally had. Some things I planned had to be removed to avoid feature creeping, but I'm very pleased with the final product.
Logged

Sarafan
No Title
29
*
Offline Offline

Posts: 857

97th Adder Sentinels


View Profile
« Reply #5 on: April 27, 2007, 01:25:15 PM »

Great, a new campaign! Big grin
Logged

"Whoever wins, our battle does not end. The loser is freed from the battlefield; the winner must remain there, and the survivor must live his life as the warrior until he dies.”  - The Boss.
falcon2105
24

Offline Offline

Posts: 29


View Profile
« Reply #6 on: April 27, 2007, 04:13:50 PM »

Wow, I haven't played Fs2 in about 3 months and that was an amazing way to get back in the swing of things. I've just played the first two missions but its friggin sweet, and the backgrounds make so much of a difference, makes it more like the Homeworld type of space. Excellent job, and the vulcan sounds sweet, especially the impact sounds.
Logged

An open mind is like a fortress with its gates unbarred and unguarded.
Alan Bolte
27

Offline Offline

Posts: 192


View Profile
« Reply #7 on: April 27, 2007, 05:50:02 PM »

Excellent campaign, at about mission 7 right now. Had a crash recently, don't know what that was about, I'll post again if it's repeatable.
Logged
Sparky
24

Offline Offline

Posts: 22

Former JBX MegaRaptors


View Profile
« Reply #8 on: April 27, 2007, 09:59:04 PM »

Just downloaded it. I'll give it a shot These user-made campaigns rock, I just finished Transcend.
Logged
neoterran
210

Offline Offline

Posts: 1,151


View Profile
« Reply #9 on: April 27, 2007, 10:06:56 PM »

It is totally excellent. Great job !!!

Here's my *****ing

1.) Please allow speech synthesis In game. It just sucks to have to read ****, as a result i have no clue what goes on.

2.) If not.... Voice Acting. Yes, this campaign with all the other cool stuff it has like modular ship armor - it needs it.

Logged

Official Taylor Fan Club Member.
Ask me about Windows Vista.
"How much code could a coder code if a coder could code code?"
Alan Bolte
27

Offline Offline

Posts: 192


View Profile
« Reply #10 on: April 27, 2007, 10:17:25 PM »

Man, mission 9 is hard. The Orion is always down below 15% by the time the last corvette arrives, so it doesn't matter if I get its forward beams after just one shot. I need to figure out what's causing all that damage while I'm bombing the beams off of cruisers. I hope it's not just the bombs, I'm not in a god damned Horus.
Logged
CP5670
Dr. Evil
Global Moderator
212
* *
Offline Offline

Posts: 4,249

142857


View Profile
« Reply #11 on: April 27, 2007, 11:20:08 PM »

Thanks for the compliments, everyone.

Quote
Man, mission 9 is hard. The Orion is always down below 15% by the time the last corvette arrives, so it doesn't matter if I get its forward beams after just one shot. I need to figure out what's causing all that damage while I'm bombing the beams off of cruisers. I hope it's not just the bombs, I'm not in a god damned Horus.

I'll need to try this mission again. It wasn't particularly hard in my testing, but I made a minor change to it right before release that may have affected the gameplay rather more than I intended. What difficulty level are you playing on?

[edit] Yes, you're right, this mission is inordinately hard in its current state. I can't believe such a tiny change could have done all that. In any case, I'll put up a patch VP on the website in a hour or two. You should be able to drop that into the PI directory and play the revised version with your existing pilot and campaign progress. Sorry for the trouble with this.

Quote
1.) Please allow speech synthesis In game. It just sucks to have to read ****, as a result i have no clue what goes on.

2.) If not.... Voice Acting. Yes, this campaign with all the other cool stuff it has like modular ship armor - it needs it.

I didn't add support for this for a couple of reasons: much of the talking in the campaign is done by Vasudans, so it sounds weird, and I would also need to have separate versions of all the missions with the generic voice beeps removed. However, if there is demand for it, I can easily create a patch file with voice compatible missions.

Voice acting would be great to have at some point down the line, but it would be a considerable undertaking given the amount of text in the campaign.
« Last Edit: April 28, 2007, 12:28:03 AM by CP5670 » Logged

Vretsu
27

Offline Offline

Posts: 210

Extremely dull person with no friends


View Profile
« Reply #12 on: April 28, 2007, 12:19:33 AM »

NEW CAMPAIGN!!

*giddiness*

I'll have to try this in the morning! 
Logged
CP5670
Dr. Evil
Global Moderator
212
* *
Offline Offline

Posts: 4,249

142857


View Profile
« Reply #13 on: April 28, 2007, 12:23:01 AM »

The 1.01 patch file is now up. I would recommend that everyone who got the original version downloads this (you don't need to re-download the entire campaign). I have updated the main download as well, so this problem should be gone for good now.
Logged

karajorma
Banned
Administrator
214
* * *
Offline Offline

Posts: 19,316



View Profile WWW
« Reply #14 on: April 28, 2007, 02:33:25 AM »

and I would also need to have separate versions of all the missions with the generic voice beeps removed. However, if there is demand for it, I can easily create a patch file with voice compatible missions.

Not quite true.

Code:
bool message_filename_is_generic(char *filename) {
if (!strnicmp(filename, "cuevoice.wav", 8)) return true;
if (!strnicmp(filename, "emptymsg.wav", 8)) return true;
if (!strnicmp(filename, "generic.wav", 7)) return true;
if (!strnicmp(filename, "msgstart.wav", 8)) return true;
}

Any of the wav files mentioned in that function are simply ignored when it comes to the synthesised speech. All you'd need to do is to rename your message beeps to match those 4.
Logged

Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Seeds Of Rebellion ] - [ Mind Games]

Only developers should be getting HEAD.
Alan Bolte
27

Offline Offline

Posts: 192


View Profile
« Reply #15 on: April 28, 2007, 12:58:20 PM »

Now I frequently get a lockup when killing the mjolnirs 
Logged
takashi
Worse than Cobra
29

Offline Offline

Posts: 856

you can not make a pun of my name!


View Profile
« Reply #16 on: April 28, 2007, 01:34:15 PM »

getting lots of kills with this campaing

*wonders how long it will take for me to reach triple ace again*
Logged

CURSE YOU SNIPES! CURSE YOOOOUUUUU!

freind: jeez, its jsut a game...heeey...is that YOUR ship? makes a nice hood ornament.
BlackDove
Star Killer
211
* *
Offline Offline

Posts: 3,012

Section 3 of the GTVI


View Profile WWW
« Reply #17 on: April 28, 2007, 02:39:49 PM »

OH MY ****ING GOD, UNBELIEVABLE!

Finally got around to it eh CP? I've only been waiting since you started
Logged

Bob-san
29

Online Online

Posts: 964


View Profile
« Reply #18 on: April 28, 2007, 02:40:10 PM »

Downloading... It looks nice! I'll play tonight.
Logged

THE SEVEN COMMANDMENTS
1. Whatever goes upon FS3 is an enemy.
2. Whatever goes upon FS2, or has FS1, is a friend.
3. No member shall wear clothes.
4. No member shall sleep in a bed with sheets.
5. No member shall drink alcohol to excess.
6. No member shall flame any other member without cause.
7. All members are equal, but some members are more equal than others.
CP5670
Dr. Evil
Global Moderator
212
* *
Offline Offline

Posts: 4,249

142857


View Profile
« Reply #19 on: April 28, 2007, 03:07:18 PM »

Quote
Any of the wav files mentioned in that function are simply ignored when it comes to the synthesised speech. All you'd need to do is to rename your message beeps to match those 4.

I see, this is pretty convenient. I'll change the voice filenames in the next update.

Quote
Now I frequently get a lockup when killing the mjolnirs 

I can't think of anything that might cause this. It works fine on my end. When exactly does it happen? Are you getting any specific error message?

Quote
OH MY ****ING GOD, UNBELIEVABLE!

Finally got around to it eh CP? I've only been waiting since you started

I did say I was still working on it. Big grin
Logged

Pages: [1] 2 3 4 5 6 7 8 ... 30   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.5 | SMF © 2005, Simple Machines LLC Valid XHTML 1.0! Valid CSS!