Author Topic: RELEASE - The Procyon Insurgency  (Read 207361 times)

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Re: RELEASE - The Procyon Insurgency
No, removing the mod.ini in the fs2 main folder had no effect. Teh error prompt tells me something about "src\cvs\fs2_open.final\code\mission\missionparse.cpp  Line: 5792.
Does this help someone there?

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
Try running a debug build.  Then, post the \FreeSpace2\data\fs2_open.log (or somesuch, you'll know it when you see it) as an attachment here.  (Additional Options > attach file, hit the Preview button if you don't see the "Additional Options" link.)

 
Re: RELEASE - The Procyon Insurgency
Try running a debug build.  Then, post the \FreeSpace2\data\fs2_open.log (or somesuch, you'll know it when you see it) as an attachment here.  (Additional Options > attach file, hit the Preview button if you don't see the "Additional Options" link.)
Here it is...

[attachment deleted by admin]

 
Re: RELEASE - The Procyon Insurgency
No, it didn´t work because I´m not allowed to upload .log files.

 
Re: RELEASE - The Procyon Insurgency
Try running a debug build.  Then, post the \FreeSpace2\data\fs2_open.log (or somesuch, you'll know it when you see it) as an attachment here.  (Additional Options > attach file, hit the Preview button if you don't see the "Additional Options" link.)
Second try...

[attachment deleted by admin]

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
Uh... Just copy/paste it. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
Open; File-Save As .txt file

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Well, in any case I don't think the debug log will reveal much. Let me make sure I have the sequence of events correct. You load up the 3.6.9 RC7.9 build, point the launcher's mod command to the PI folder, create a new pilot and start the first mission. During the loading process, it exits out and keeps saying that the tech-add-weapons sexp is pointing towards nonexistent weapon names. Is that right?

I would like to get this working for you, but I don't really have any clue what the problem could be. This type of error message would indicate that it isn't loading the weapons.tbl properly, and therefore that another weapons.tbl somewhere in your FS2 folder is taking higher priority, but I can't see any problems with that in your FS2 install.

See if removing the line "primarylist=pi;" in the PI mod.ini does anything. I can't see why it would if you have renamed the folder as you said, but that's about the only thing I can think of that could be related to the problem.

 
Re: RELEASE - The Procyon Insurgency
I think this file maybe helps...maybe

[attachment deleted by admin]

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
  -mod beams,mediavps,pi,mediavps

bad

Under "Custom flags", try taking out "mediavps", I think... look at your commandline (In the Features tab).. what is after -mod?  it should be -mod beams,pi,mediavps after you configure everything right, I believe.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
It's a worth a try. I think pi should come first, followed by the other two.

By the way, I finally got around to finishing that story essay I had alluded to several times earlier. Since any sequel to this campaign would be a long ways off, this should in the meantime answer most of the story-related questions that people brought up over the last several pages:

SPOILER WARNING

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
Exciting stuff.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
Sweet

  

Offline ARSPR

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Re: RELEASE - The Procyon Insurgency
I think I've discovered a FSOpen bug but I would like some expert to confirm. The bug is stealth doesn't work at least in Taylor's XT0615.

Spoiler:
In mission 13 I've tagged the transport (Primary objective achieved) and then I've been discovered by  the ship escort fighters. And they have started firing TONS of missiles at me.
Is it supposed to happen? Is it a mission design flaw? or is it a fsopen bug?
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
Neither, you screwed up on something.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE - The Procyon Insurgency
it's supposed to happen. after you tag it you have to avoide detection again and get back to your wingmate. you, my friend, screwed up. dont feel to bad, it's a hard mission. took me 15 tries or so.

 

Offline ARSPR

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Re: RELEASE - The Procyon Insurgency
You haven't understood me... I'm not complaining about failing the mission or being chased.

I'm pointing being in a stealth ship and being attacked with missiles. Is it normal?

I'm no expert, but I've taken a look in FRED and it seems my ship isn't un-stealthied at any time. When you are detected, enemy fighters just get ai-chase order on me ("SCT/MSG: Detected" event). :confused: :confused:

Neither, you screwed up on something.
I'm pretty sure I've got a fine installation. Please re-play the mission and let you being discovered.



EDITED:------------------

I've also tested with official 3.6.9. build and it also happens. I've also checked in F3 Lab that Pegasus has the stealth flag enabled.
« Last Edit: June 16, 2007, 07:54:40 am by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
I meant you screwed up in the mission. I finished it fine the first time I played it, thank you very much.
« Last Edit: June 16, 2007, 10:36:57 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ARSPR

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Re: RELEASE - The Procyon Insurgency
I mqnt you screwed up in the mission. I finished it fine the first time I played it, thank you very much.
Cobra, I'm not speaking about the mission difficulty ...

I'm just trying to see if there's a fsopen bug here. Please, replay the mission, let you being discovered and confirm or deny if you are attacked with missiles.

OTOH I don't even know if been attacked with missiles while flying a Pegasus is normal or not. I just suppose that you can't get targeted in a stealth fighter so nobody should be able to fire missiles at you, but dumbfire, and then this behaviour seems a fsopen bug. But maybe, this is the way FS2 is supposed to work even if it is weird.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Let me try it again. I don't recall them shooting missiles at me, but it's been a while since I last failed that mission. I believe I gave them Rockeyes. I can't remember the retail behavior either, which may also have been different in single and multi.

In any case, it shouldn't really affect the mission.