Author Topic: RealFlight 1.2 + 1.2b, Realistic BtRL like physics  (Read 15460 times)

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RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Using Beyond the Red Line and Sushi's velocity mod as a template, I added inertia to all the FS2 fighters, so they:

  • move much faster (Sushi's velocity mod!)
  • Handle like the BtRL ships, more "Realistic"

Recent Changes

1.1:
  • came up with a nice name
  • Glide enabled on all fighters, the Artemis D.H. the Bakha, and that other vesudan medium manouvrable bomber.
  • The Artemis D.H now really handles better then its normal counterpart.
  • SCP only now (thanks to $Glide and modular table!).
1.2:
  • Bombers suffer from inertia much more now (first they almost didn't)

1.2B (fork)
  • Artemis D.H. now the same as the original artemis again
  • Glide completely removed

RealFlight 1.1 old
RealFlight 1.2
RealFlight 1.2B (B Versions do not have $Glide added to the fighters and some of the bombers, for the rest, they are identical to their same version number counterpart)

I went to savefile because hosting provider has problems with uploading

The same mod for the FSPort
« Last Edit: May 21, 2007, 10:23:26 am by -Joshua- »

 

Offline shiv

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Re: Release (kinda): Inertia on all fighters
Link doesn't work.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Mobius

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Re: Release (kinda): Inertia on all fighters
I have DLed the file, Shiv. I will send it via MSN...

 
Re: Release (kinda): Inertia on all fighters
link updated
lycos doesn't like direct linking, so I made a plain html file

 

Offline shiv

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Re: Release (kinda): Inertia on all fighters
Thanks, guys :D
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Backslash

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Re: Release (kinda): Inertia on all fighters
I like it!  Especially the $Damp settings.

Two things:
May I recommend adding Glide: YES to all the fighters?  :)
Consider doing these as tbm instead of tbl?  That way it is easier to adapt to mods.  Plus you don't have to include all the ships you haven't changed.

 

Offline Mobius

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Re: Release (kinda): Inertia on all fighters
Should we coordinate better this MOD? There's another thread about a similar subject, created by Nico. We don't want to have two separate things running...

 
Re: Release (kinda): Inertia on all fighters
SCP only?

 

Offline Backslash

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Re: Release (kinda): Inertia on all fighters
Well Nico's thread is about Sushi's velocity mod and this mod is inspired by it... Sushi's is probably not going to be updated, this one is.  Different threads, different mods, similar topics. ;)

IMO inertia with higher $Damp values doesn't work quite right on non-SCP.  Tends to fishtail more than drift.  Plus I don't think retail had lateral thrusters (without the Descent cheat at least).  So if you want non-SCP get the Sushi's velocity mod.

 

Offline jr2

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Re: Release (kinda): Inertia on all fighters
I'll have to get this.. interesting.

 
Re: RealFlight 1.1, Realistic BtRL like physics
Realflight 1.1 released

Recent Changes

1.1:
  • came up with a nice name
  • Glide enabled on all fighters, the Artemis D.H. the Bakha, and that other vesudan medium manouvrable bomber.
  • The Artemis D.H now really handles better then its normal counterpart.
  • SCP only now (thanks to $Glide).
RealFlight 1.1

I went to savefile because hosting provider has problems with uploading

 

Offline Snail

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Re: RealFlight 1.1, Realistic BtRL like physics
Sushi's another old fogey who decided to disappear from FS. :(

 

Offline Mobius

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Re: RealFlight 1.1, Realistic BtRL like physics
EDIT: I now have the file thanks to DySkO :)
« Last Edit: May 13, 2007, 06:49:13 am by LieutenantGeneralMobius »

 
Re: RealFlight 1.1, Realistic BtRL like physics
Hmm. With this mod the AI is pasting my (or rather my convoy's) ass in the Into The Maelstrom mission (the Colossus fuel convoy escort). The bombers manage to pull off two salvo launches before I manage to frag them. Pretty cool otherwise.

 

Offline Mobius

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Re: RealFlight 1.1, Realistic BtRL like physics
In The Sixth Wonder the Zeus launch their torpedoes shortly after their arrival...but they remain easy to kill.

 

Offline Kilocmdr Lin

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Re: RealFlight 1.1, Realistic BtRL like physics
I just have one question, how to get this mod working. have placed the files in with the IBX files and other places i can assign a buttong to the glide function but i can't glide in the game.
F'a rume catmé gereulacr Ullote izomél Lanote dige césati Lüamse nahainlace. F'a Bale, scuréle Frybarer. Frybarec éü, Sicé léssote dar scurér alsaima. Farer Léssoth, R'a sotle botnasa dari éïrace lona. F'a flare rycmal gereulacr, Sausnée surepuce, Issae dade lo fade, Froce tymbaidel gol. F'a Bale, carsarh gereulacr. Gereulach éü, Sicé dozzote dar carsarr factina. Farer dozzoth,R'a sotle nilora rÿal dar üaiponéra. Frybarec éü, gereulach éü, Farh a lomi zacsantto loréïl.

 

Offline Mobius

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Re: RealFlight 1.1, Realistic BtRL like physics
Do you have BtRL? Everything is explained there. And be sure you're using this MOD(check it, open the Launcher).

 

Offline karajorma

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Re: RealFlight 1.1, Realistic BtRL like physics
Plus I don't think retail had lateral thrusters (without the Descent cheat at least).  So if you want non-SCP get the Sushi's velocity mod.

Actually it did. Watch the Mara's very closely next time you play. :)

But due to the esoteric key settings and the fact that few people noticed it most people think that thrusters are a new feature. :)
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Offline Backslash

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Re: RealFlight 1.1, Realistic BtRL like physics
True, what I meant was actual controls for the lateral thrusters... or did it have those too and I was also one of those people that didn't notice it?  ;)

 

Offline Mobius

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Re: RealFlight 1.1, Realistic BtRL like physics
I'm sure I read something about them...maybe in a "get yourself started" section?