Author Topic: My Vasudan Model  (Read 8498 times)

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Offline J.P.

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I'm attempting to make a Vasudan 3d model, just for fun, and I have this much so far.



I started out using only my observations of several angles of Vasudans taken from the intel anims. Once I had some good topology and proportions. I put in a picture of a vasudan from a cbanim from FS1. It's the one where they first discover some Ancient stuff and they need help. I matched the front view up to that and now it looks almost perfect... from the front.

The side and any angled view looks odd to me. If someone could give me a perfect side reference I would appreciate it. I want to get my hands and the headz video and see what reference I can get out of that.

-J.P.
« Last Edit: June 01, 2007, 04:18:53 pm by J.P. »

 

Offline Colonol Dekker

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Offline Flipside

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Looking very nice for a start, definately recogniseable as a Vasudan, which is what is most important :)

 

Offline Cobra

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:yes:

Looks damn perfect so far. :)
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Offline Charismatic

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Offline J.P.

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Thanks!

But does anyone have the side reference? Or the headz video? :v: concept art?

-J.P.

 

Offline Cobra

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You could always check Youtube. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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Offline Goober5000

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Wow, outstanding work! :yes:

People have wanted a decent Vasudan model for simply ages.  (There have been several attempts, but none decent.)  Now we can make Vasudan pilot models and maybe some cutscenes. :D

As for a side reference, will this do?
http://web.archive.org/web/20021230024525/descent-freespace.com/goodies/gallery/big/stilllab02.jpg

 
 :yes: Good work J.P.

People have wanted a decent Vasudan model for simply ages.  (There have been several attempts, but none decent.)  Now we can make Vasudan pilot models and maybe some cutscenes. :D

Cutscenes? How do you do them? Using FRED as for ships-only cutscenes or with other programs?

As for a side reference, will this do?
http://web.archive.org/web/20021230024525/descent-freespace.com/goodies/gallery/big/stilllab02.jpg

Nice picture, where does it come from?
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Offline Dysko

Cutscenes? How do you do them? Using FRED as for ships-only cutscenes or with other programs?
Rendering model scenes with 3D modeling softwares like 3DS Max.

As for a side reference, will this do?
http://web.archive.org/web/20021230024525/descent-freespace.com/goodies/gallery/big/stilllab02.jpg

Nice picture, where does it come from?
It's from the lab cutscene, FS1.
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Cutscenes? How do you do them? Using FRED as for ships-only cutscenes or with other programs?
Rendering model scenes with 3D modeling softwares like 3DS Max.

Ok, I change the question: can we do a FS cutscene with both ships (fred cutscene) and human-vasudan characters? (for example: we show a ship in a battle and then her vasudan crew inside the ship)

It's from the lab cutscene, FS1.

do those cutscenes have so great details?
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Offline Koth

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Yeah I don't remember them looking THAT good.
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Offline Snail

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They were special renders that wouldn't have worked in-game or something.

:v: were nice enough to release some of the screenshot renders I guess.

 

Offline karajorma

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Thanks!

But does anyone have the side reference? Or the headz video?

http://homepage.ntlworld.com/karajorma/FAQ/Downloads/SilentThreatMovies.rar

I forgot I still had those uploaded. :D


TVfight should also give you a good look at them too.
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Offline J.P.

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Thanks guys, these really helped. But unfortunately there's no direct to the side view that's hi-res enough to use as reference. These did help me out though with understanding the shap of the Vasudan head. So I just eyeballed what I needed.

I made a video of the model rotating around 360 degrees. Could use some constructive criticism. Something doesn't look right about it.

Wadya think?

The Video

-J.P.

 

Offline Goober5000

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Actually, that looks just about perfect.  Very well done. :)

If you're a perfectionist (like I am - no harm in that), have you tried looking at the Vasudan animation in the tech room?  It's not exactly hi-res, but it's a good closeup.  I've attached a sample frame.

[attachment deleted by admin]
« Last Edit: June 03, 2007, 11:43:10 pm by Goober5000 »

 

Offline Black Wolf

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Looks Schweet. :D
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Offline Snail

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Are we only going to get the HeadZ of the Vasudan, or are you going to make the body too?

 

Offline J.P.

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I'll eventually get to the body too and I might also texture it, but that depends if I'm still interested. That'll be the easier part to do I think. Because they have a perfect front reference in the intel anim for Vasudans.

I'm not sure about giving it a skeleton though. That's one part I'm very inexpirienced in. But even if I did do that I'll have done it in blender. Yep, that's what I'm using, so I'm not sure it'll work in programs more familiar to other 3d artists.

I think i found a way to perfect my model. In the freespace 1 cutscene where admiral wolf is briefing some pilots on the capture of the taranis, right after he says, "We're going to attempt something bold, the capture of the taranis." A vasudan pilot in the background, who was staring directly at the camera, turns to his wingmate, giving us a full profile. It looks kinda lo-res, especially on youtube, but I think the uncompressed .avi version is hi-rez enough to where I can get the proportions and the shape of the head just right. Now if I could only find the uncompressed .avi somewhere. *hint*

-J.P.