Author Topic: My First FRED2 Cutscene  (Read 9933 times)

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Offline Mobius

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Re: My First FRED2 Cutscene
Each mission will actually be 3 missions.... a cutscene, a launching from the carrier scene, and then the actual action scene.

ah, hem, are you a friend of Mobius? because this seems quite familiar to me... it's exactly what he did for some missions of Steadfast...

I'm actually doing it for the whole first episode. The more appropriate word usually used to describe someone like me is "Masochist".

Sounds good but please don't fall into the trap of having unskippable cutscenes at the start of every mission. It gets rather annoying by the 3rd or 4th time you're replaying a failed mission. It's not hard to make cutscenes automatically skip after a certain number of plays.

Interesting... you're right. how do you do it?

Keep in mind that skipping a cutscene isn't always possible. For example, in Steadfast mX, you are requested to support a cruiser shortly after the take off. A mini-mission in the mission. You can't skip all related messages.

Karajorma, as expectable, is right. Starting cutscenes should be "skippable". That's something I'm seriously taking in consideration.

But there's a problem... what if there are message-lists? I obiously can't open all the missions I made so far and create an event for every message(I will have to do this, if I want to make sure that the message is displayed DURING the cutscene). The max number of events is 150. I will break this limit!

That's what I have in mind:

show-subtitle(s) -  "Location, Hour, Ship the player is being launched from"

show-subtitle     -  "Press S to skip" <---this will displayed for a certain amount of seconds. If the player doesn't press "S", the cutscene will proceed and there's no way to stop it.

In can be done with multiple parts of the cutscene...in theory. But I'm sure that it will give some problems.
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Offline Colonol Dekker

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Re: My First FRED2 Cutscene
I like the idea of an opt out window, I'll take all this on board.

Top guys, bloomin upgrades, Good old Retail Fred was so simple :lol:
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(Others lost to the mists of time and no discernible audit trail)

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Offline Cobra

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Re: My First FRED2 Cutscene
I find FRED_Open more simple. :)
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Offline karajorma

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Re: My First FRED2 Cutscene
FRED2_Open makes it possible to make the same mission as retail with much less effort. On the other hand it allows you to do new things that are much more complex.

Keep in mind that skipping a cutscene isn't always possible. For example, in Steadfast mX, you are requested to support a cruiser shortly after the take off. A mini-mission in the mission. You can't skip all related messages.

I think you're talking at cross purposes with me here Mobius. My code was never designed to let you skip a cutscene that was currently playing. It was designed to prevent the cutscene playing the next time you play a mission.

You can implement it so that it skips this play too as you have done. If you notice my reply to Trashman above I did say that complex cutscenes can be hard to skip. But at least you can avoid inflicting them on the player again if he fails the mission. :)
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Offline TrashMan

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Re: My First FRED2 Cutscene
Eh?..

If-key-pressed
- space
- end missioon

that's very easy methinks...


Oh, you're refering to in-mission cutscenes? :nervous:
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Offline Mobius

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Re: My First FRED2 Cutscene
You can implement it so that it skips this play too as you have done. If you notice my reply to Trashman above I did say that complex cutscenes can be hard to skip. But at least you can avoid inflicting them on the player again if he fails the mission. :)

The cutscene I was refering to is a total exception :)

Oh, you're refering to in-mission cutscenes? :nervous:

Of course!!!

How can you fail and replay a cutscene mission? :wtf:
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Offline Colonol Dekker

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Re: My First FRED2 Cutscene
That would make a good idea for Axem's next............
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Mobius

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Re: My First FRED2 Cutscene
Goober's next I hope.

Another thing about in-mission cutscenes...they're impossible to create with a ship limit number of 100 :blah:
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Agent_Koopa

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Re: My First FRED2 Cutscene
It's not too bad. One thing I would suggest is moving the sun to a position where it shines some light on the scene. This makes the scene somewhat more dramatic, especially for people who use low ambient-light settings and can't see a thing. Beam-locking the Midway after its initial salvo might also be a good idea, and ending the mission a bit sooner.
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Offline Goober5000

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Re: My First FRED2 Cutscene
Another thing about in-mission cutscenes...they're impossible to create with a ship limit number of 100 :blah:
That limit has been lifted in the latest CVS builds.

 

Offline TrashMan

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Re: My First FRED2 Cutscene
Speaking of cutscenes...can you make the letters larger with the show-subtitle SEXP?

Is there a way to make really big letters appear?
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Offline CP5670

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Re: My First FRED2 Cutscene
Another thing about in-mission cutscenes...they're impossible to create with a ship limit number of 100 :blah:
That limit has been lifted in the latest CVS builds.

It would be a good idea to increase the 150 event limit too, if it hasn't been done already. Long cutscenes can eat up events very quickly.

 

Offline Goober5000

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Re: My First FRED2 Cutscene
It would be a good idea to increase the 150 event limit too, if it hasn't been done already. Long cutscenes can eat up events very quickly.
I think that's been done since before 3.6.9 came out. :p

 

Offline CP5670

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Re: My First FRED2 Cutscene
The 2/12 FRED2 build (which is post-3.6.9) doesn't like more than 150. I haven't tried anything newer though.

 

Offline TrashMan

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Re: My First FRED2 Cutscene
Speaking of cutscenes...can you make the letters larger with the show-subtitle SEXP?

Is there a way to make really big letters appear?


 :nervous:
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Offline 0rph3u5

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Re: My First FRED2 Cutscene
Speaking of cutscenes...can you make the letters larger with the show-subtitle SEXP?

Is there a way to make really big letters appear?
there is a way to display graphics in the hud - Axem did that in JAD3 and IPAndrews did that for BHX*

*(for TBP - a beta was released during the 3.4 beta tests..)
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Offline TrashMan

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Re: My First FRED2 Cutscene
So basicly a a picture? Size? format? Standard rules apply? (0,255,0 = invisible?)
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Offline Mobius

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Re: My First FRED2 Cutscene
It can be done with Scripting.

Another thing about in-mission cutscenes...they're impossible to create with a ship limit number of 100 :blah:
That limit has been lifted in the latest CVS builds.

Interesting. Thanks for the info :yes:
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Offline TrashMan

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Re: My First FRED2 Cutscene
what can be done? the large letters?

Why do people allways give me half-complete answers???
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: My First FRED2 Cutscene
Another thing about in-mission cutscenes...they're impossible to create with a ship limit number of 100 :blah:

Ship-create sexp... in cutscenes it's easier, because you're sure the player won't see the appearing ship.


Ships limit number, events limit number.... any idea of the waypoints limit number? is anybody interested in increasing it? this because it's not nice to be halfway through a cutscene (fredding job, obviously) and read the message "fred has reached the maximum object number" (or something like this)..... :hopping:
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