Each mission will actually be 3 missions.... a cutscene, a launching from the carrier scene, and then the actual action scene.
ah, hem, are you a friend of Mobius? because this seems quite familiar to me... it's exactly what he did for some missions of Steadfast...
I'm actually doing it for the whole first episode. The more appropriate word usually used to describe someone like me is "Masochist".
Sounds good but please don't fall into the trap of having unskippable cutscenes at the start of every mission. It gets rather annoying by the 3rd or 4th time you're replaying a failed mission. It's not hard to make cutscenes automatically skip after a certain number of plays.
Interesting... you're right. how do you do it?
Keep in mind that skipping a cutscene isn't always possible. For example, in Steadfast mX, you are requested to support a cruiser shortly after the take off. A mini-mission in the mission. You can't skip all related messages.
Karajorma, as expectable, is right. Starting cutscenes should be "skippable". That's something I'm seriously taking in consideration.
But there's a problem... what if there are message-lists? I obiously can't open all the missions I made so far and create an event for every message(I will have to do this, if I want to make sure that the message is displayed DURING the cutscene). The max number of events is 150. I will break this limit!
That's what I have in mind:
show-subtitle(s) - "Location, Hour, Ship the player is being launched from"
show-subtitle - "Press S to skip" <---this will displayed for a certain amount of seconds. If the player doesn't press "S", the cutscene will proceed and there's no way to stop it.
In can be done with multiple parts of the cutscene...in theory. But I'm sure that it will give some problems.