missile pods work?
generally id like to see the visible weapon system improve, like using normals gun normals, supporting missile pods (for example if the weapon model has firing points). another idea i have is ejection velocity, a vector which specifies how fast and in what direction the missile is droped. the weapon will be aimed in the direction of the firing normal, yet be "thrown" from the ship either down or to the side. this is mainly to simulate weapon bay launch like you find on the f22. another idea is reload velocity, which works in the same way, except for the reload animation. sometimes it looks better to have the missile reloaded from a different direction or not at all (zeroed vector).