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Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 98449 times)
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Hellstryker
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« Reply #360 on: November 19, 2007, 12:48:28 AM »

Has Az been beamed yet?
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Mad Bomber
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« Reply #361 on: November 19, 2007, 08:56:56 AM »

No, but don't. We stopped doing that since it got old.
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Jeff Vader
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« Reply #362 on: November 19, 2007, 09:00:27 AM »

What? No we didn't. At least I think we didn't. It's the welcoming speeches that got old and were terminated. Beams are still used, though it is good to be rational with them, meaning one beam per newcomer, since no one likes rainbowed threads.
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Malarthi
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« Reply #363 on: November 19, 2007, 02:15:37 PM »

Holy ****! Just finished the campaign and... WOW.
Needs voice acting, and clean up of a few "Mission Text Here"s, but other than that... What a ride!
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Mustang19
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« Reply #364 on: November 19, 2007, 02:32:13 PM »

Yup. Darius, you know, you can hit F4 and see what the bonus goals are called (in most cases "Mission Goal Text" in this campaign). Not that I care about little details like that, but just FYI.
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Darius
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« Reply #365 on: November 21, 2007, 05:30:56 AM »

Doh! More work for me to do...


j/k Big grin thanks for the heads up. Sneaky buggers...
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TrashMan
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« Reply #366 on: November 21, 2007, 06:42:43 AM »

Has Az been beamed yet?



He has been now.
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« Reply #367 on: November 21, 2007, 11:56:55 AM »

Oh, and the music is simply amazing.  I was rocked by teh origonal FS2 soundtrack, and this just breaks the barrier, by far.
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ShadowGorrath
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« Reply #368 on: November 23, 2007, 08:06:27 AM »

Hey , are you going to make new music , ani's and etc. for Blue Planet 2 too ?

Oh , and is the picture in the BP main-hall from the Temeraire or the Orestes ? I suppose it's the Temeraire .

AND can I ask if someone can please make some beauty-pics of the GTD Titan ?
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Hellstryker
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« Reply #369 on: November 23, 2007, 08:47:00 AM »

the ani files arn't new *cough*supreme commander*cough* 
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Hyper Ion
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« Reply #370 on: November 23, 2007, 10:01:30 PM »

Wow, the first fan made campaign I played through the whole way. Forced Entry was annoying, mostly due to the final Ravana aka Abel (ironic choice of name). Had to plow ahead of the Temeraire in order to get close enough to the ship to take its beam turrets out in time. A word of advice to everyone, don't go behind bombers as they're getting beamed by your allies....

Interesting ending, though I wish I could have had more interaction in it. Also a nice take on the Shivans' origins/purpose.

I came across one problem: the game crashes whenever I try to...
Spoiler:
select ships when playing as the Vishnans.
Has this problem been brought up at all? Also...
Spoiler:
Those Arbiters in the first Vishnan mission were useless. On my first run through, they just went up to the Moloch and sat there while the Moloch was unable to fire at them.
After ten minutes of bombarding that thing, I decided to kamikaze, and even that proved to be difficult as I kept getting put inside the Moloch.

One last little error I came across....
Spoiler:
In the dream sequence (18 years ago one), I was able to order the Deimos around. Came in handy to get rid of that final Dragon that Sammy couldn't shoot down.


Minor errors aside, this was a great campaign.
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Darius
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« Reply #371 on: November 24, 2007, 12:18:25 AM »

Yes, the ship selection crash appears to be a problem for people. It's something to do with the bomber that's made available for Keepers of Hell. The Arbiters not firing is a new one...they've always seemed to take out the corvette just fine on their run.

If there's going to be new Command anis they'll most likely be from the Aeon set in SupCom..otherwise I don't think I'll put them in, just to keep the size down.

Ditto for music tracks...there'll only be a minimal amount of new songs to decrease the file size. The pack's going to be big enough as it is with the new ships that are going in.
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Stealthbreed
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« Reply #372 on: November 24, 2007, 04:37:21 AM »

One word - godly.
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ShadowGorrath
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« Reply #373 on: November 24, 2007, 05:46:11 AM »

<- for Stealthbreed .

And about those crashes , I found out how to avoid them . You have to have the mv_core.vp in your mediavps folder . I had the 3D ship selection turned on too . That way it doesn't crash .

Basically , all people need for Blue Planet to work 100% is to have ALL of the newest mediavps .
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Hyper Ion
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« Reply #374 on: November 24, 2007, 11:17:28 AM »

One last thing. Is the Orestes supposed to take three minutes to destroy the ship in the very last last mission? It seemed like its beam cannons could have fired and ended the battle quickly, but never did.

EDIT: I just realized that I had the difficulty on Very Easy since Forced Entry. This may also be the reason for the Arbiter's poor attack capabilities in that one mission.

Speaking of the Orestes, did you remodel the Raynor yourself or is there some updated version that has eluded me? The one I currently have is from Hades Combine. Nevermind; found the download.
« Last Edit: November 24, 2007, 01:12:48 PM by Hyper Ion » Logged

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striker_002
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« Reply #375 on: November 24, 2007, 02:51:56 PM »

Ditto for music tracks...there'll only be a minimal amount of new songs to decrease the file size. The pack's going to be big enough as it is with the new ships that are going in.
*exits lurker mode*
NO!  The music in blue planet is awesome, "aim" has to be one of my most favorite songs I ever heard.  Please don't skimp on the music, I don't care if the size is bigger!
*resumes lurker mode*
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TrashMan
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« Reply #376 on: November 24, 2007, 04:00:05 PM »

you could always divide it into several packs, so ppl download only what they want.
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- Escaflowne  & J.R.R. Tolkien worshiper.

You're a wrongularity from which no right can escape!

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Objekt
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« Reply #377 on: November 24, 2007, 11:29:02 PM »

Copy the ships.tbl to ../Freespace2/BluePlanet/data/tables/  and the mission file into ../Freespace2/BluePlanet/data/missions/

That'll make them to override the same named files in blue planet VP file.

What are you talking about?  All I have is a file called "2bppatch.vp".  It is not an archive I can open to get individual files, at least not one recognized by 7zip.

FWIW, when I try to go to the first briefing, the program crashes and I get this error info:

Quote
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Is there another patch for this campaign?  If so, where can I get it, and how do I apply it?  I have the 2bppatch.vp file in my \blueplanet campaign folder (I keep each mod in its own folder, it's easier that way) but I don't see how FS is going to know to use it.
« Last Edit: November 24, 2007, 11:36:24 PM by Objekt » Logged
Dark Hunter
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« Reply #378 on: November 24, 2007, 11:59:11 PM »

It is not an archive I can open to get individual files,

Wrong. VP files are indeed archives, and you can get individual files out of them.

at least not one recognized by 7zip.

This part, however, is correct. You need a program like VPView or Maja to open VP's.
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Dreamcatcher
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« Reply #379 on: November 25, 2007, 12:38:43 AM »

This is all very interesting, but Blue Planet is still broken.  I've downloaded both patches (1bppatch.vp and 2bppatch.vp) but have no idea what to do with them.

An earlier post made reference to folders that simply don't exist (e.g. blueplanet\data\tables).  I do have a \data folder in the main blueplanet folder.  Does this mean I need to create the individual folders (\tables, \missions and so on) and extract the files from the two .vps to fill them accordingly?
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