Author Topic: RELEASE: Storm Front II - Cthulhu  (Read 23543 times)

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Offline SF-Junky

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RELEASE: Storm Front II - Cthulhu
Storm Front II has been re-released. Be check out this thread http://www.hard-light.net/forums/index.php?topic=67097.0
« Last Edit: December 22, 2009, 11:22:39 am by SF-Junky »

 

Offline Snail

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Re: RELEASE: Storm Front II - Cthulhu
I quite liked the first one. Downloading now. :)

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
As I said before, Episode II is not as good as the first one, though there are a few really nice missions imo. But I hope the end doesn't too much like a copy of Derelict. :nervous:

 

Offline diceman111

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Re: RELEASE: Storm Front II - Cthulhu
I get:


Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( tech-add-ships "GTC Amalthea" )
)
(Error appears to be: GTC Amalthea)
File: MissionParse.cpp
Line: 5836


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


When I try to run the first mission
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Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
 :confused:

You sure you made everything correct with the installation? StormFront12_root.vp is in your "StormFront12" folder?

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
Spoiler:
The end contains collapsing a node, but that just happens "offscreen".
« Last Edit: February 03, 2008, 09:24:03 am by SF-Junky »

 

Offline Ole

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Re: RELEASE: Storm Front II - Cthulhu
Played it a bit now (rather big bit actually), and I have to say, although it's not that good as Episode 1 I still like a quite much. Nice amount of mysteries in it, so I'm looking forward to Episode 3. Fighting is also nice and I really like your backgrounds - actually I'd like to ask if I may use them for some missions myself?

 
Re: RELEASE: Storm Front II - Cthulhu
I'm having trouble with the second mission

Spoiler:
When I try the mission where I have to destroy the shivan depot, I always get a mission failure even when  I destroy all the cargo containers and ships

 

Offline TrashMan

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Re: RELEASE: Storm Front II - Cthulhu
nice campaign.

alltough I got to add a small mini-bug

Spoiler:
the mission where you and the Iceni frigate have to kill of shivan fighters and a corvette, and capture a few disabled ones in the process - the frigates waypoin paths take it away from the Moloch. With time compression it took a small eternity for both ships to come into fireing positions again.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
Thanks for all the positive responses. :)

@Ole
Of course you may.

@MarsNeedsWomen
No! Not again! I hate that mission! Will have a look into it later this afternoon.


Edit:
Okay, here are the fixed missions: Click me
I removed the ship-type-destroyed-sexp (I had problems with that earlier). Now everything should work.

Oh, and btw. How do you feel the skill level? I tried to make the missions easier than in Episode I.
« Last Edit: February 03, 2008, 09:25:15 am by SF-Junky »

 

Offline Ole

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Re: RELEASE: Storm Front II - Cthulhu
Wasn't that bad, although I played on easy or medium, so I can't really judge it. Except for one red-alert mission in which I started with 3% hull left (which led me to replay the previous one) there were no real problems. Some challenging situations, but nothing that couldn't be handled. Actually, although I really like the Ares, I sometimes felt that he's a bit too strong - maybe restrict him more thoroughly?

And by the way, thank you.

 

Offline Snail

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Re: RELEASE: Storm Front II - Cthulhu
The end contains collapsing a node, but that just happens "offscreen".

You know, you could have used spoiler tags. :sigh:

 
Re: RELEASE: Storm Front II - Cthulhu
Thanks for all the positive responses. :)

@Ole
Of course you may.

@MarsNeedsWomen
No! Not again! I hate that mission! Will have a look into it later this afternoon.


Edit:
Okay, here are the fixed missions: Click me
I removed the ship-type-destroyed-sexp (I had problems with that earlier). Now everything should work.

Oh, and btw. How do you feel the skill level? I tried to make the missions easier than in Episode I.

Oh noes! The link doesn't work.

 

Offline IPAndrews

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Re: RELEASE: Storm Front II - Cthulhu
Cthulhu?  :wtf:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
@Snail
Sorry. I edited my post.

@MarsNeedsWomen
Sorry, too. Now it should work.

Cthulhu?  :wtf:
:confused: Wanna say?
« Last Edit: February 03, 2008, 09:30:27 am by SF-Junky »

 
Re: RELEASE: Storm Front II - Cthulhu
Sorry to be a bother, but how do install the fixes?  :D

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
Just unpack the mission files into your FreeSpace/StormFront12/data/missions folder. ;-)

 
Re: RELEASE: Storm Front II - Cthulhu
Thank you

 

Offline SF-Junky

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Re: RELEASE: Storm Front II - Cthulhu
To answer your question (I think I can do that without spoiler tags): There will indeed be a third and fourth part, but Ep III will not be about the Shivans.

Oh, and...
Spoiler:
There WILL be more trips into Shivan space, but not the Shivan space we know already. ;)

 

Offline achtung

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Re: RELEASE: Storm Front II - Cthulhu
http://www.nukelol.com/downloads/freespacefiles/campaigns/stormfront/

Root VP, Storm Front I, and Storm Front II mirror.
« Last Edit: February 04, 2008, 08:05:30 pm by Swantz »
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